Originally Posted by
az0man0
In an overall view, it seems will be more competitive this system without professions, realy some professions have been losing their impact on the game as the last changelog to limit how much times u can change profession, so it seems more apropriated to improve on this way, nice.
It is more about teaching allmost of the features, like hookers and factories, it have a mix of objetives that helps new players and if we can catch their attention it will be nice to have more players online.
Other thing is that we can combo the abilities earned passing lvls, and make a charater like we want, hybrid charater can be possible now.
The gang robberies could be dificult to upgrade last 2 lvls, like "350 Casino Royal or Forte Knox gang roberies" and "300 Warren Buffet or Bill Gates", not impossible but hard, attemping to the number of members needed and the existing gangs.
I think less members in gang robbs would create more gangs and more battles btw them, i dont know if it could be a good idea to reduce the gang members needed in 25%-35%, it could be in beta to test too.
Gang items, could be a good idea too, earned on gang robbs (% probability) and in gang assaults (% probability).
"SafeHouse" an item that can be used for a short time to protect a gang against an assault.
"SafeRobb" an item that could be an idea to reduce the gang members needed to robb for a short time and could easily help the levels feature.