1 -In the stock market. Each stock could have a specific name of the countries of the largest groups of players within the TC, of each country and its main characteristic. For example:
Brazil - Name the stock: Caipirinha S/A
USA - Rockefeller Industry
Russian - Vodka силы S/A
And so on

2 - The more you have the more money in the robbery, you will win, but the downside is that you become more vulnerable in places to fill the stamina. Being totally addicted, the character of the player loses the notion of time and has to stay in place for 12 seconds.

The ratio of gain to robbery vs. addiction: is something you can define

3 - The staff crew becomes a hookers (Of course it would be a joke but very cool): Where to achieve such a feat could be by killing a crew member or by the luck of the dices.
And paying for sexual favors, he earns 150% resistance, of course, that a player who will pay for these services with an addict at 0% goes straight to the hospital.

The idea is to use these services when the players are with approximately 40% addicted to survive