Hello, i know that everyone is busy preparing for the next round and implementing the new design and building the API but i hope you guys find sometime to squeeze my idea in if you agreed on it.

A Stolen Junk section which you get from doing (single robberies/gang robberies). The harder the robbery the higher the junk is worth. And the junk should always be relative to the robbery.

few examples:

robbing an "old lady" will have a chance of giving you an (old bag - Pair of glasses).
robbing a "Taxi" will have a chance of giving you a (steering wheel - Car door - Car rims).
robbing a "House" will have a chance of giving you a (kitchen tools - Pieces of furniture).
robbing a "National Museum" will have a chance of giving you a (Mummy head - old relics).
robbing an "Oil tycoon of dubai" will have a chance of giving you a (Crude oil barrels).
robbing a "Yakuza" will have a chance of giving you a (high quality ammunition) that gives 5% extra robbery power for 6 TC hours, an item you can activate later.