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  1. #1
    Join Date
    Dec 2008
    Location
    spain
    Posts
    1,345

    Default Professions Feedback !!! R 100

    Hi guys ,

    I created this sticky thread so we can balance the professions together ... So please post here ideas on how to make them stronger , weaker or even events that can help with the balancing.

    Very important , please try to improve the profession you play this round before posting about other professions. Before you give us the feedback please write the ID , LVL and Profession you are, like in the example :

    Username : Bebynho
    ID :15905513
    Lvl 9 / Day 40 Tc
    Professions : Businessman

    Suggestion : Increase building production percentage ... or give him another building slot . Businessman has big problems with making money and if we look at one of his advantages , investment period of only 3 days, we will realize that IF you start to play this profession day 100 you basically do not have it.

    Another option : Increase duration of investment to 4 but allow him to go up to day 130 ... this makes it hard for him to make money early but he would make some nice cash later with invest item.


    PLEASE DO NOT REPLY WITH QUOTE TO THIS THREAD .... KEEP TO THE SUBJECT OR I WILL CLOSE IT . Thanks for your understanding !

  2. #2
    Join Date
    Sep 2013
    Posts
    72

    Default

    Username : Empek
    ID: 15403221
    Lvl 10 / Day 40 Tc
    Profession : Robber

    Suggestion : Well, robber have big advantage at making power requirements for levels, i think it should be reduced. even playing solo, it wasn't huge problem to make power enough to pass level.
    Another option : Increase power for other prof. because now, only robber and hitman can make easy stats power to pass levels, and others keep losing it, it should be help for solo players, who play with other prof. i can just understand how hard is to make power playing solo with for example pimp, who need to train charisma, and he don't get any power from this, and you can imagine how long solo player will need to make power to pass level. (this is about rob/gang robb power)

  3. #3

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    Username : yoBogdan
    ID :13008413
    Lvl 6 / Day 40 Tc
    Professions : Hitman

    My personal review: I think Hitman is a really fun profession to play if you like to hunt, but it's a bit too easy right now. I've stopped playing in day 8 and what can i say is that with thy way the game is right now(Hitman has big attack power and the others low attack power) it's pretty annoying. You just kill everyone and take jail like 5 times in 8 kills. And passing lvls should have nothing to do with stuff like robbing oil or selling for x amount to ships. It's true, it's not hard to do that but it's just not fun for a Hitman.

    Suggestions: - Make it harder for a Hitman to take jail or easier to get out and here you can just change things like: there are 12 lvls in game, for every lvl up your stay in jail will go down with 1 minute. (ex: if i take jail and i have lvl 10 i will stay in jail 20 minutes instead of 30). Or you can change the formula for cash bribe : the more tolerance you have, the lower the price will be. Or make a random day where you can find Jail Breakouts when attacking or robbing or something like that..you just need to be creative and balance it.

    - Remove the requierments where a Hitman needs to sell to ships, have drugs or rob oil with gang. Instead, add special requierments like : Participate in x GAs, gain a total of x stats from single assaults etc.

    - Balance the way a Hitman can grow in lvls. It's too easy to make lvls early on. If oil comes around day 10 a hitman can have lvl 7 which is pretty bad(i made lvl 6 around day 4, that means i've completed 50% of lvls before playing even 5/184 days). Grow the power requierment for each lvl, like for lvl 5 instead of 20k, make it 50k-70k. And ask for more total respect at early lvls and lower at last lvls. I mean it's too easy to make 300k for lvl 7 and too much for Godfather, 13kk. Make it something like 1kk for lvl 7 and 8kk for lvl 12.

    - Remove the kills requierment for lvl. It's unnecessary and the majority of players are just making the kills by killing rabbits, exchanging kills with other players or just crying for donations. Remove this and add, like i've said earlier, requierments like gain x stats from attacks. This way you will actually make them hunt and not just beg for kills, train and spam limits.

  4. #4
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    Username : Baker
    ID : 17376774
    Lvl 10 / Day 40 TC
    Professions : Broker

    Personal ideias:
    { Suggestion: Rework on how broker works, create special events for professions only. Just like robber will have TC rob far on, make it random events for different professions. Broker will win the round if it keeps going on how it's right now, easily. At day 150-160 certain stock will be 800$+ imagine someone with 80kk+ of that stock and holding until day 150+. The stock market system should be far more aggressive. How aggressive? Let's talk about the events: Their stock prices are going up! and Their stock prices are going down the drain! - The first option should actually up the price 50%+ on high risk stocks, while increasing 25% on medium risk and only 10% on lower ones. On the other hand, draining the stock could lower the price double of it. Maybe the high risk stock could go from 300$ to 30$, by doing that multi-accounts could lose everything or trying to sell it before the event. Or even more, maybe we could lost the stock in a new random event (idk this could be handy to robbers only, like a virtual gang that appears at certain time of the random day and they could sum power and try to ROB the SM). }

    { Otherwise: Make gangster still playable, maybe I don't want to choose a profession, can't I play gangster?? Create different missions on the Alley for each professions. We could remove some of the levels needs and include it on the alley as side-missions (Oil rob while as hitman could easily be one).
    Obligate professions to have certain stats before moving, not power. Example: Pimp having 300k charisma and not 100k power. Professions need
    Increase level requirements, it's harder to get level 5 than level 8? }

    How to actually reverse the problem of multi-brokers or team breaking the game mechanically. Make it random WHEN the stock will appear on the market. Make it random the VALUE it will appears on the market. Increase the delay of buying/selling, maybe buying takes 30s and selling takes 15s? Or do it randomly, maybe it could go from 3s to 30s? So the buyer could get tried from timing with his "side-account" or with his teammate.

    I do have some LITTLE knowledge of how the framework of browser games work and could help programming or just the project overall.
    Hope to see TC less broken then now.

  5. #5

    Default

    Good afternoon,

    I would just like to add that every profession should have missions commensurate with their assignments..., businessman kill 10 for a mission? this would only be for murderers.
    Thank you

    Username : willmoreschi
    ID : 17010335
    Lvl 8 / Day 41 Tc
    Professions : Businessman
    Last edited by willmoreschi; 03-29-2018 at 06:43 PM.

  6. #6
    Join Date
    Dec 2008
    Location
    spain
    Posts
    1,345

    Default

    I want to make sure you guys understand what this thread is about ... The thread was not created to complain about why some have to kill and why have to rob .. or why missions are not different! We are here to try to find why a profession is weak and how to make it stronger. That being said all post that are not like the example will be deleted instantly !!!! Spam and I will go further and ban !

 

 

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