You say that by the time you play, you can catch 'em? How come you guys still not able to catch me? Instead, I was banned because of stupid multis rule.
Even if I play, you won't be able to know if I create new account to play. You want to catch my IP address,cookies? LMAO, I always move from one client to another client location, my IP will be changed and cookies can be deleted or given to another computer... Here let me give you a cookie
Please... don't make yourself looks like a stupid person. I know you're not. or, do you make this thing personal? lol
I want to help you guys catch a botter. Let me give you a way to test a player use a bot or not!
Create this game with several kind of version in same normal round.
Change the code structure,style, HTML class, javascript, etc.
By the time you suspect a player use bot, you give that specific player running different version of TC structure, but still it's normal TC, only with different TC structure inside.
May be you guys change the size of the html elements, change the functions name in javascript, create different request address, different additional parameter inside the requests, etc.
In that case, his bot will send wrong request to server. If server receives wrong request, that will be your to be banned victim.
It's not enough tracking the current cursor position, because we can calculate that using script and send it as parameter in the cookies, like what tc does now. But if you have several version of TC which are always new, they can't catch your TC structures, because it's always new. They won't have time to revise their bot, instead, they will play normal.
I know this kind of method will give extra efforts. But I think, this method will work for Greasemonkey/Tampermonkey/samekindofmonkeys , modified/customized browser player , and xmouse players.
Regards.