Hey guys, so here is how the professions and the game will look next round. All changes were made based on feedback so we hope we will have a better, more balanced round this time around.
Stats distribution for R101
Remove the 8 hit limit - Now each hit will give you the same amount if stats depending If you kill or wound your victim
Stats gains : 2 % when kill and 4 % wounded for all professions
3% and 5% for hitman
10 kills from same player instead 20 - We hope this will make top kills a little bit more interesting . On a side note and regarding kills taken from accounts breaking Rule 15 , the ban period will be longer now between 5 and 7 days with a secondary ban to be until the end of the round
Hitman
Remove More stats from GA and 1 v1 from Hitman advantage
30% less chance to get jail at lvl 12
BROKER
-Remove 5 stock transactions from lvl 5 ( mafioso )
- Add 5 dealer transactions directly to lvl 2
- remove less stats from 1 v 1 and GA disadvantage
- 40% less money from single robberies
- 20 % better stock deal when they sell stocks
We think broker is ok as it is even tho he is strong early and late we tried to bring all other profession to his status instead of nerfing him into oblivion
DEALER
3 buildings instead of 4
remove less stats from 1 v 1 and GA disadvantage
Dealer is, in my opinion the hardest profession to play on since you have to spend around 500 h to make it into top 1 5 . No changes here , he even got a small item buff that you will see down in the page.
Pimp
Pimp was the hardest to balance and I think is still going to give us some headaches in the future but here are the changes for next round.
25% Cheaper hookers at lvl 1 with a max of 45 % ( 5% per lvl hitting 45 %at lvl 5 )
Add 5 dealer transactions
Add more money from hookers 25% more at lvl 2 ( now it is at 10 % increase that by 15% )
Add 1 more building slot
40% more hookers from level 2
remove less stats from 1 v 1 and GA disadvantage
Add 10 % more money from hookers at lvl 7 reaching a total of 52 % at lvl 12[/COLOR]
Increase base profit of hookers by 10%
Removed following trait : Lower rob power - This means that he will have same base rob power as an old gangster had. This is to help him keep up with other professions that do not need to train Charisma
Businessman
Better building production lvl 2 +26 % instead of 10% up to 50%
1 more building slot at lvl 10
Cheaper building upgrades 35% at level 2, 50% at level 7
Add 10 dealer transactions
remove less stats from 1 v 1 and GA disadvantage
We hope that with this changes he can reach the 200 kk mark broker and dealer did last round.
Robber
The following changes are meant to give him a slight boost before day 100 and to keep him alive after day 100 . In my opinion it is the easiest profession to play and now with the new robs he might get a boost.
Vatican from day 80
Yakuza day 110
Special rob from day 120
Increase total of tickets from 380 to 450
remove less stats from 1 v 1 and GA disadvantage
Increase the rate they get tickets to 100 / 120 per TC day - I hope people keep track of this and let us know if there are any problems since this change its his biggest buff. From our tests a player will receive 7 tickets every 5 real minutes.
Changes to gang robberies for R 101
All the changes made to gang robs came after feedback from players and we clearly understood that the game needs to give gangs a little bit more importance. The 2 new gang robs are meant to give the game some spice after day 100 when most people that do not play for top stop. We hope now we will have some interesting top gang fights.
*Buckingham Palace available from lvl 5
*Bill Gates from available lvl 6
*Casino Royale available from lvl 8; reward 3.500.000-4.500.000
*Fort Knox available from lvl 10 8.000.000 - 10.000.000
*Increase gang points from robs by 20 %
*The Illuminati available from day 110 25.000.000 - 33.000.000 - power required 700 k
*2 New gang robs after FK
a ) called Russian Oligarchs requires lvl 11 and 650 k rob power comes day 125. reward 12.000.000- 14.500.000 with 50 % energie
b ) Called Bitcoin Bank requires lvl 12 , 850 k rob power comes day 150 gives 15.000.000 -18.000.000 energie 50%
*Increase all gang upgrades by 30 %
*Remove cover from virtual gangs
Change to Events and Special items
Even though the events apply for everyone these 2 events will clearly give boost to PIMP and Businessman
New events: China Dolls (increase hooker production) & Work Inspection (increase building production) 20 % more production for 1 tc day -
*Hardcore item
For 5 TC days your hookers will earn 300% more money.
*Labour Love
For 5 TC days your buildings will produce 300% more drugs.
The 2 items above will increase your BASE PRODUCTION by 3
*True Junkie
For 2 TC days you can do business with the drug dealer and receive a 20% discount on all transactions!
*True fighter training was removed after feedback
*The roofie item was removed
*Add condoms for 20 credits : Whilst active your addiction will not increase when upping stamina in a whorehouse ( 10 minutes )
To sum this up, our goal for R 101 was to bring all professions close to 200 kk respect mark. Clearly since we have crazy events it is quite hard for us to predict what will happen but we do hope this will give some professions the boost they needed .
I want to thank all those that helped us prepare this round, Beta and Planning team and everyone that sent us their feedback during R 100. Hope you enjoy the round !!!
NOTE : Things may change,up until the round actually starts so please check this post before you decide on a profession.