Follow Us On Follow us on Facebook Follow us on Twitter Watch us on YouTube
Page 1 of 4 123 ... LastLast
Results 1 to 10 of 36
  1. #1
    Guest

    Default TC is going down, idea to change it?

    Hello, first of all I want to say, that im writting from my rabbit, because I cannot log on forum (dont know why). As many of you have noticed, our loved game, TC, has changed a lot. This game is not so far about friendship and having fun from thing, we achieved (only in the end). Where is the problem? you have to work on rabbits as much time as you can, to achieve something, to have stats, respect or just to have some robs. The problem is, that with many new things in 16th round, players stopped playing in gang, because gang was always some kind of risk. advantage = you can rob money = higher respect, disadvantage = you could be milked. until these days, TC had developed in game, where new people just kill eachother in square, and top players just click on mouse, to have more rabbits. Quantity is more than quality. but where is the difference between good and bad player? just in freetime. not in your inteligence. So, I would like to present you some points, that would change this game to game, which would players play everyday with having fun:

    1) You couldnt attack 1x1 or by Gang attack, if you want to add someone to gang (invitations without opportunity to attack). - this would be great for new players. You can say, that just noob can attack (or be attacked) at square. This is starting to be a problem, players dont rob, because they are scared. and as soon as they start to play, they are dead. The one, who wants to fight, has got a fight chat or clubs.

    2) Weapon and armour wouldnt be counted in gang or solo robberies. just in attacks and weapons would damage only in fight. weapons and armour are here to protect you from attacks, not to help you to raise your rabbits for better robberies. The cost of weapons should raise, if you are doing better robberie (AC f.e.) you should just then be able to buy the best weapons. Players would rob to have better protection. If you dont rob, you have less protection, but you dont have such risk to be attacked (because you are not in gang)

    3) solo and gang robberies

    - why do we need solo robberies? top players do them just on begging, then they rob with rabbits. We should change it. Solo robberies = stats, gang robberies = money (+0,5 stat per robbery). Solo robberies would give you enought stats for achieving better gang robbieries. You would gain some stabile stats for the robbery, you are going to do as your best. For example - you are doing 10th best robbery, you gain together 20 stats (6 strenght, 6 tolerence, and so on), but if you have enought stats to do 11th best robbery, if you do 10th best robbery together stats will be just 10 stats, but for 11th best robbery (the best robery on which you have stats) you would gain 25 stats together. with this system you would be able to get on AC (or something less) by solo robberies. but then, you need to rob in gang. from solo you havent got a lot of stats. if you want to raise, you need gang robberies. to have money, buy wepons, armour and so on.

    4) add minimally 2 robberies between AC and FK, because players would like to have more robberies, more money, to build gangs for better rob.

    These points I have added are from my point of view vital, to change this game to fun game. In these days, you dont have enought stats in game, so players are making rabbits, to secure, that they would have stats. None would try to do rabbits, if the only way how to do it, is to click on solo robberies, because there is easier way. try to think, and try to milk my rivals. your free time is not the most important, but your inteligence and your friends. new players would learn better how to play, not just to kill on square, because they cannot make rabbits and milk them. and milking rabbits is more boring then milking your rivals. other opportunity to milk stats and more difficulty of doing them = less using of rabbits = using them justfor infiltrate rival gangs. this would be more fun and would be more efective, then most ways of how developers have tryed to stop using rabbits. Questions?
    Last edited by slipknot4me6; 01-13-2009 at 05:10 PM.

  2. #2
    Guest

    Default

    These are one of the best ideas how to improve this game that i have seen here.

  3. #3
    Guest

    Default

    man you are here again :O )

  4. #4
    Guest

    Default

    yes but try to read my post ok?

  5. #5
    Guest

    Default

    yes, i read your post and it seams ok...

    i think secund idea is best

  6. #6
    Guest

    Default

    All ideas are together...with 1st you would force people (also newbies) to play more together, 2nd - to not make just rabbits with weapons, try to make stats 3rd - you have a way how to make stats for good gang robberies (not more than AC, for another you should buy a gun and hunt, or milk rival gangs) and 4th - because stats would be harder to gain, it would take a time to get on FP or FK, so when you would have another 2 robs, you would have more realistic aim, to get on nearby rob. it woulld be disgusting to rob 40 days AC, but when you rob 20 days AC and 20 days another(better) rob, it is better. These ideas are together, 2nd without 3rd or 1st is not good. because you dont have a way how to make stats without bulding a huge amount of rabbits. 3rd is not good witouht 1st idea, because you need to give players security to get to gang. when stats would be more important, people would kill more in squares. give them security, give them way how to make stats without rabbits, and then people would try to hunt other gang and infiltrate them, not to make rabbits. more rabbits = boring, more gangs with stats = hunting= less rabbits = fun

  7. #7
    Guest

    Default

    1) Some other players have an opposite ideas, check http://forum.thecrims.com/showthread.php?t=16040
    2) like 1) http://forum.thecrims.com/showthread.php?t=15101 which is stat vs stat like old days
    3)The old days (round 8-10 when I was playing), gang rob increases the stat only by 0.0x at most 0.1 (if i recall correctly). Therefore somehow, players requested a change in gang-rob-stat between round 11-30. Imho, I like the old style

  8. #8
    Guest

    Default

    Cianti I played also in old times.
    1) I wrote this as a conception of 4 ideas which would make gang better. I dont see anything good about attacking noobs in squere. it has detroyed old times. In old times, to be in gang was better than to have few stats.

    2) im not talking about stat vs stat. weapons and armour wouldnt be in ROBBERIES, in fights will armours and weapons take same efect as these days. The point is, to rob with stats, not to rob with weapons.

    3) Yes I know..but in old times you didnt get any stats...im talking that for 3 gang robberies you should get f.e. 2 stats, and thats not a lot. you should get some stats, becuase also in solo robberies you get few bucks.

    P.S. I dont want to take back old times, I want to have fun in playing TC. I want to see more player able to have stats without milking rabbits. I want to see how gangs are competeting, who is best. seeing rabbit gang is not fun. I dont see any advantages of attacking on square 1x1 or by GA, or any other. if you want to GA a gang, try to find a weakness. everyone of good players have started sometimes, and if we would be just at hospital, and didnt have for 6 months a real gang...we would quit
    Last edited by slipknot4me6; 01-13-2009 at 10:21 PM.

  9. #9
    Join Date
    Mar 2007
    Location
    WoĊ‚omin, Poland
    Posts
    644

    Default

    At the first fleeting glace these ideas are interesting. But of course we gotta pre-think about potential risk. Almost of these ideas are rebut-able.

    Well...

    Quote Originally Posted by slipknot4me6 View Post
    1) You couldnt attack 1x1 or by Gang attack, if you want to add someone to gang (invitations without opportunity to attack). - this would be great for new players. You can say, that just noob can attack (or be attacked) at square. This is starting to be a problem, players dont rob, because they are scared. and as soon as they start to play, they are dead. The one, who wants to fight, has got a fight chat or clubs.
    Some time ago someone was writing about same idea on forum, ha called it the green relation ( http://forum.thecrims.com/showthread.php?t=16040 ) .. ofc it is simply and logical, if there will not be possibility for attack 1x1 then people will enter the gang and attack an own rabbit.

    Quote Originally Posted by slipknot4me6 View Post
    2) Weapon and armour wouldnt be counted in gang or solo robberies. just in attacks and weapons would damage only in fight. weapons and armour are here to protect you from attacks, not to help you to raise your rabbits for better robberies. The cost of weapons should raise, if you are doing better robberie (AC f.e.) you should just then be able to buy the best weapons. Players would rob to have better protection. If you dont rob, you have less protection, but you dont have such risk to be attacked (because you are not in gang)
    You've written that weapons and armors will not count in robberies, just then the weapons and armors will useless, some players ( mainaly top players) will use them only for transfer stats between the rabbits.

    Quote Originally Posted by slipknot4me6 View Post
    3) solo and gang robberies

    - why do we need solo robberies? top players do them just on begging, then they rob with rabbits. We should change it. Solo robberies = stats, gang robberies = money (+0,5 stat per robbery). Solo robberies would give you enought stats for achieving better gang robbieries. You would gain some stabile stats for the robbery, you are going to do as your best. For example - you are doing 10th best robbery, you gain together 20 stats (6 strenght, 6 tolerence, and so on), but if you have enought stats to do 11th best robbery, if you do 10th best robbery together stats will be just 10 stats, but for 11th best robbery (the best robery on which you have stats) you would gain 25 stats together. with this system you would be able to get on AC (or something less) by solo robberies. but then, you need to rob in gang. from solo you havent got a lot of stats. if you want to raise, you need gang robberies. to have money, buy wepons, armour and so on.
    In my opinion it will just talk the players out of playing, you wrote that it will possible to make stats for AC by single robberies..and what later? Just players will forced for fight in raves and gang assaults, or an easier solution, just make 10 accounts for AC and transfers stats for one account for FK.

    Quote Originally Posted by slipknot4me6 View Post
    4) add minimally 2 robberies between AC and FK, because players would like to have more robberies, more money, to build gangs for better rob.
    Some time ago there was the casino, between the palace ****ingham and Fort Knox, but players usually was robbing it only when there was not enough people for Fort Knox, or as players say "FK was going too slowly"
    Last edited by FasoL; 01-13-2009 at 10:27 PM.
    EX TheCrims.com Crew
    EX Abuse Member
    EX Moderator

  10. #10
    Guest

    Default

    ad 1) Yes, thats the point. but if you will use rabbit, leader will be another time more predictable and will try to avoid it. How many great players started just like this?

    ad 2) Thats not true. you think it is easy to make rabbit with solo robberies? ok..you start with main, weapon costs a lot, you cannot make it other way, you have to make is wih solo robs. you spend tickets. it will take you a lot to make it. not just few hours. now it is easier. and tell me...if for AC gang you will need 6500 stats, would you make 10 rabbits for a few days (and spend a lot of tickets)? or would you better infiltrate AC gang and take 65 000 stats (or more) from your rivals. thats point !

    ad 3) and now are players coming in TC ? or there were more players when the gangs were playing? It wount be so ease to make accounts...you would have to use also main account and spend tickets on main. players are sick from just clicking on mouse. only who is playing, are noobs you kill on square or people who have time to make XXX rabbits. but what players who dont have time to make 10 rabbits?
    many players would try to make rabbit by solo and then, would milk gangs...try to rob and so on...it wont be so easy fasol...dont forget that no weapons will take efect in robbing, so no buying a baseball bat and so on...making 6500 stats for AC (yes you need so much without gun and armour) would take time, because you can make just f.e. 50 stats per ticket...(or something like that)

    ad 4) between AC and SK is too big difference, to have only 1 rob between them. but this is not so important as the other points

    P.S. to ad 2 - weapons wont be useless. do you think that the option of weapons now is to help to make rabbits? and who make lot of rabbits? top players. so thats non-sense you have written. players would have buy weapons and armour for thier security ( 10 MM = + 14 000 strenght) isnt it better as prevention of GA ?
    Last edited by slipknot4me6; 01-13-2009 at 10:41 PM.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •