5 QUESTIONS ...


We wanted to make our TC newspaper more "alive" and we decided to put here an interview with some people from TC. First of all we have questionned our developpers. We asked about the begining of the game and about plans for future. We asked also about some privet things, and look what we have heard...


1. What was the beginning (first idea) of The Crims?

We are old school gamers. We have always loved games and spent numerous hours playing. From experience we know that one of the most important things in a game is the "feeling" in the game,
graphics and other fancy stuff doesn't make the game. TC is our first game and we wanted to create a cool criminal game with a lot of "feeling" and a lot of interaction between the players.



2. Is it difficult to be a developer in such game? How much time per day you spend on it?

Hehe, no it is a piece of cake, anyone can do it in an afternoon We spent like 5-6 months to complete the first beta. It is quite difficult to get the right feeling into the game without knowing how hard the players will push the game. For example, we could never imagine that players would reach the gigantic respects that we see today when we first created TC. Another hard thing is to predict all consequences that an update can have on the game, one bug fix can lead to a different behavior in another part of the game that opens up for new bugs. Even though we're at round 20 now we still need to put a lot of work into TC every day to check on bugs and work with performance issues. Oh yea, the performance issues are quite many Because of the dynamics in TC we don't want to split the game onto several different servers with login limits. We don't like that idea and will do our best to avoid it!



3. What will be the future of TC? (new projects)

We want to continue to develop TC into a truly great game. We have a lot of challenges ahead of us, not at least with bots and rabbits. There won't be any major changes in the game for a while now because we want to stabilize the TC platform really really well before anything new comes into the game. New functions will be tested more rigorously on the beta before put live.


4. What do you think about players and about crew members?

We like all players that doesn't cheat, use bots and makes our lives a bitch As we mentioned earlier we couldn't predict even in our wildest dreams that people would put so much time and effort into TC. You find ways to do things that we never could have anticipated. A big hand to you guys for sticking around and making TC a great game!
The crew is amazing, they make TC work! They put enormous amount of time into helping and reporting stuff that doesn't work. We can't manage without you A lot of credit to the translators as well, you're do a great job!



5. What do you do besides being a developer in TC?

Zed is an recovering alcoholic making money from gathering empty cans and robbing children. memox is still working on his drug addiction and trying to get rid of his constant urge to visit the local whorehouse. memox also spends a lot of time playing drunken Chess. On weekends Zed and memox drink beer and swims in credits During the small hours when we are not drunk or high we develop e-commerce software. Please note that all TC updates are made on Saturday evenings when we are so drunk that we don't even know who the f*ck Al Capone is!