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  1. #1

    Lightbulb The game will change, but we need work together!

    We can change!

    As I can see, over 90% of players want the return of multi accounts.
    But administrators neither want nor thinking in this change ...
    Doing live discussions, ask for suggestions for how to improve the game, but every round the only thing that changes is buying things for credits!
    If the game continues, I predict that in round 70 you can buy hookers for unlimited credits, credits for buying factories, will turn style game Happy Harvest!

    However, as most want ...
    Why not try? Why so much disagreement about the administrators back the old game system? Could try to do a test ...
    The money will decrease, but the game is a real shit, TheCrims totally changed after that Christmas, the New Year's Eve, the beginning of a new round where TheCrims would become the biggest turd of all online ...

    If we want something to change, we can do something, but we have to work together!
    I do not have much to say, but all I can suggest, or even what everyone is commenting and suggesting:
    The best round in my opinion was the 50th round,
    I think the game would improve 100% if you do one round equal to 50.
    The question of multis can be long, but we must work together, stop playing, stop paying, even for just one round ... I bet the game would completely change ...
    Nowadays I come in the game, wanting to play, then remember that to be able to get into a gang and steal I have to buy credits for leaders ...
    The game is a turd ... Change this we TheCrims the old fun, where to stay hours and hours playing, making a strategy, playing with his team was cool, was not tiring or depressing because all you'd make in the end it was worth ... it's not like now where 60 people together and make a round.

    Thanks for attention :*

    Stop thinking only of money, think of the players!


    BRL TRANSLATION:
    Como eu posso ver, mais de 90% dos jogadores querem a volta das multi accounts.
    Mas os administradores não querem nem pensar nesta mudança...
    Vivem fazendo discussões, pedem sugestões para como melhorar o jogo, mas a cada round a unica coisa que muda é comprar coisas por créditos!
    Se o jogo continuar assim, prevejo que na rodada 70 você poderá comprar putas ilimitadas por créditos, comprar fabricas por créditos, vai virar um jogo estilo colheita feliz!

    Porém, como a maioria deseja...
    Porque não tentar? Porque tanta discórdia dos administradores sobre voltar o antigo sistema de jogo? Poderiam tentar, façam um teste...
    O dinheiro diminuirá, porém o jogo está uma verdadeira merda, o thecrims mudou totalmente após aquele natal, a virada de ano, começo de um novo round onde o thecrims viraria a maior bosta online de todas...

    Se quisermos que algo mude, podemos fazer algo, porém temos de trabalhar juntos!

    Não tenho muito o que falar, porém só o que posso sugerir, ou até o que todos estao comentando e sugerindo:

    O melhor round na minha opinião foi a rodada 50,
    Acho que melhoraria 100% o jogo se vocês fizessem um round igual ao 50.


    A questao de multis pode demorar muito, mas devemos trabalhar juntos, pararmos de jogar, pararmos de pagar, nem que seja por apenas uma rodada... aposto que o jogo mudaria completamente...
    Hoje em dia eu entro no jogo, com vontade de jogar, aí lembro que pra poder entrar em uma gang e roubar eu tenho que comprar créditos para os líderes...
    O jogo está uma bosta... Mude isso, queremos o thecrims antigo, divertido, onde ficar horas e horas jogando, fazendo uma estratégia, jogando com sua equipe era legal, não era cansativo nem deprimente, pois tudo que faziamos no final valia a pena...
    Não é como agora onde juntam 60 pessoas e ganham a rodada.

    Obrigado pela atenção!

  2. #2
    Join Date
    Nov 2010
    Posts
    33

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    Nice Enrico, more the money that multies would give, be same to money of today, or could be more, why the bests are stopping of play, no want be noob and play with 60 nerds (camels), this is stupid. If back multies all players will buy credits to make the round and spent credits per make respect for try top gg, and try top inter. And with multies much peoples spent credits with sherlok for spy rave of players, gangs, and others things.
    We want multies, more the crew no want lose time spying 50k of accounts this is the really! The crew are the problem, and theys need follow idea of memox of no back multies, why memox want just money. what that we can make are stop if not are happy with the game. And wait the game improve.
    Todday go see peoples online = 200 máx 1.2k, in start, when put just one account for player, the number was 3.5k of players. in other words 66% or more of players stopped of play!
    Team with 60 players = just 1 spent credits, team with 4 peoples = 15 team spent credits.
    The round 50 was good, more 46 was nice too, and 41 too. all rounds with multies was good, now for me the best gangs about, nEw wORLD oRDER, was finished and Legends Never Die too, and the bests players stopped.

  3. #3
    Join Date
    Mar 2005
    Posts
    2,907

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    Hi, if TC were about money then the game wouldn't be running anymore. The new features added for credits have been suggestions from players.

    I want to make it clear why I am against multis. In the past when we had 10-15k online people were online with one account per server. At times we were running 10 servers which means out of 15k online only 1.5k were "real" persons. Our online counter has always shown the number of accounts logged in an not unique IPs. Why stop at 10 accounts per person? We've seen single players controlling 1000s of accounts. They are not played all at once of course but the only way to control a big number of accounts in an efficient manner is to get leverage by using macros or bots. So, multis tend to make the game more bot prone. That is the first and main reason I am against multis. The second reason is that allowing multis creates a very strange game for new players, how do you explain to a new player that you must create and manage 50 accounts in order to have a chance to win? There were huge complaints in the past about this.

    Please tell me how you think these concerns should and could be managed.

    Continuing, what are the main things you want to use your multis for? If you were allowed to only select 1 or 2 things that a multi should be able to do what would it be (for example participate in gang robberies and own drug factories)?

    We are not here to create a game that nobody wants to play, our goal is to create a fun, fair unique game.
    TheCrims.com Crew
    Developer
    Support Center

  4. #4
    Join Date
    Apr 2013
    Location
    Braga, Portugal
    Posts
    155

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    Hi,

    If u don't want multis, why single persons cant reach the top like the gangs? the name of the game is "The life of a Criminal" not "GANGS LIFE".

    Is very funny to play in gang, but inside of this world no one is trustful, so i want to win by myself.

    Multis are not the best way to play, i agree, but buying credits for the "pimps", no thank you.

    regards

  5. #5
    Join Date
    Mar 2005
    Posts
    2,907

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    Quote Originally Posted by az0man0 View Post
    Hi,

    If u don't want multis, why single persons cant reach the top like the gangs? the name of the game is "The life of a Criminal" not "GANGS LIFE".

    Is very funny to play in gang, but inside of this world no one is trustful, so i want to win by myself.

    Multis are not the best way to play, i agree, but buying credits for the "pimps", no thank you.

    regards
    It is obvious that we have failed to create a way for stable gangs to exist with members that trust each other. From your post I take it that you primarily want multis for the gang functions which are gang assaults and gang robberies, right? Does anyone else share this view? I would really like to know what your thoughts are in this question and in the questions I raised above.
    TheCrims.com Crew
    Developer
    Support Center

  6. #6
    Join Date
    Apr 2013
    Location
    Braga, Portugal
    Posts
    155

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    Quote Originally Posted by memox View Post
    It is obvious that we have failed to create a way for stable gangs to exist with members that trust each other. From your post I take it that you primarily want multis for the gang functions which are gang assaults and gang robberies, right? Does anyone else share this view? I would really like to know what your thoughts are in this question and in the questions I raised above.
    No, im against multis, but shouldn´t we have to balance single players and gangs? multis are a rong way, but i think from my expirience, when u are not depending from the others, many users will join the game, because they play as they want.

    See that someone new enter the game and starts die, all the time, he will go way and play no more. In some way multis will give something to single players that make them to reach levels.

    If u could put a limit about 6 acc, i must acept that, even against multi.
    And we cant please everyone, i got credits, but if i can not do something alone i´ll stop playing, and many users will.


    Maybe, i guess, if is a life of a criminal, why gangs?

    Take out the gangs system, how about a gang robb, but no gang

    This is a thought, i could go to gang robb and set a gang robb against value transp, and then other users will see that a gang rob is needed and join in, but the gang never exists, unstead to robb, ppl will starts many gang robbs and users can accept all the time, of course if u are not quikly anough u will miss some robb, gangs robb will happen all the time, and a new concept of cover should be too. (talk about this)

    About tjhe kills should be only 1vs1.


    just thinking
    Last edited by az0man0; 05-23-2013 at 12:20 AM.

  7. #7

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    Quote Originally Posted by memox View Post
    Hi, if TC were about money then the game wouldn't be running anymore. The new features added for credits have been suggestions from players.

    I want to make it clear why I am against multis. In the past when we had 10-15k online people were online with one account per server. At times we were running 10 servers which means out of 15k online only 1.5k were "real" persons. Our online counter has always shown the number of accounts logged in an not unique IPs. Why stop at 10 accounts per person? We've seen single players controlling 1000s of accounts. They are not played all at once of course but the only way to control a big number of accounts in an efficient manner is to get leverage by using macros or bots. So, multis tend to make the game more bot prone. That is the first and main reason I am against multis. The second reason is that allowing multis creates a very strange game for new players, how do you explain to a new player that you must create and manage 50 accounts in order to have a chance to win? There were huge complaints in the past about this.

    Please tell me how you think these concerns should and could be managed.

    Continuing, what are the main things you want to use your multis for? If you were allowed to only select 1 or 2 things that a multi should be able to do what would it be (for example participate in gang robberies and own drug factories)?

    We are not here to create a game that nobody wants to play, our goal is to create a fun, fair unique game.
    Hey in my opinion multies are not strange to new players, because step by step they will start to understand that they can have fun using spys to put in other gang and atack or to put drugs to make ships and its not boring at all. You said multies make this game more bot prone, Playing with one account is boring thats the reason why people use bot, but we cant fight against what everyone wants just because the botters, you made everything to get the botters out of here and all u made was getting this game boring, yes its true that people use 1000 accounts In round 50 I used 1k accounts and all my team was banned by using bot so I agree with you about this because its hard to understand if its bot or not, actually we didint used bot and we got banned for it, just make a huge upgrade on ur tools to detect booters and let the players decide!



  8. #8
    Join Date
    Mar 2005
    Posts
    2,907

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    Quote Originally Posted by Flavio92 View Post
    Hey in my opinion multies are not strange to new players, because step by step they will start to understand that they can have fun using spys to put in other gang and atack or to put drugs to make ships and its not boring at all. You said multies make this game more bot prone, Playing with one account is boring thats the reason why people use bot, but we cant fight against what everyone wants just because the botters, you made everything to get the botters out of here and all u made was getting this game boring, yes its true that people use 1000 accounts In round 50 I used 1k accounts and all my team was banned by using bot so I agree with you about this because its hard to understand if its bot or not, actually we didint used bot and we got banned for it, just make a huge upgrade on ur tools to detect booters and let the players decide!
    I'm sorry but your reasoning leaves more questions. "Make a huge upgrade on ur tools to detect booters" is not as easy as it might seem. The reason we can catch botters better now is that we can take the time and investigate individual accounts. In the past we havent had that opportunity and therefore we made general decisions which resulted in huge bans as you said. There is no one 100% way now to detect if someone is using a bot or not, there is no red little light that flashes.

    Also, anyone please answer my questions:

    - What are the main purposes of multis? What do you want to use them for? Gang robberies, gang assaults, everything?
    - How many multis do you need?
    - Should we allow bots and macros as well if we allow multis?
    TheCrims.com Crew
    Developer
    Support Center

  9. #9

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    Well I will try to answer you
    - What are the main purposes of multis? What do you want to use them for? Gang robberies, gang assaults, everything? Multies are used to all of this, we use it to make roberies, to get money and then stats for the main account, we use it to produce drugs so then we can pass it to the main account, we use multies to help us hunting to check who is on raves, we use multies to put spys inside other gangs and then milk it, people can win alot of fun using only 10 accounts, but only who play hard would be able to reach the top, that is our with multies the best players will be the ones who play harder.

    How many multies do you need?
    Well almost everyone will play with 10 20 30 single players, but teams will use 400 500 600 +/-

    Should we allow bots and macros as well if we allow multis?
    This is a good question, bots and macros have always been on this game no matter if its only one account or 1000 they will stay on the game.



 

 

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