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  1. #31
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    Marcus, i dont like this system why this game now is this :
    You make one team with 3 players and 57 camels, say for camels : If you help me i can give top gang for you
    And this team win, dont have strategy, some 60 players rob and you can win, this game dont have fun for me, back with multi or make other game, with good servers for we play with multies, now the botters have big advantage hunting, please marcus, back with multies.

    You say, the players will decide, where is this now ?

  2. #32
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    you need trusted 25 online people all nights if you want win this game. wtf? we want multi back

  3. #33
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    Hello, I play this since round 12 and I have experience in all type of games (multi, one-acc only, etc). The most fun I get was in the very beginning, where everyone played with their own account. I still remember the old crims when Andersen created the great Furor Teutonicus and everone had to delineate a good strategy to pass their opponents, so, yes, it is possible and fun to play without multi. I dont want this to be a boring and extensive comment, so, here it is:
    - All on-line games run a in-game mechanic of one account only: man, you are one person, and you dont have heteronymes, so you must be a character with a name and shall play to defend its own respect, simple as that in my point of view. I understand the main reasons of the people who want multi back: yes, it is true that the game is really far away from being perfect, because, like Flavio92 said and well, this game dynamic allows teams to control the entire TC stats and, as they make private gangue, new players are NOT capable AT ALL to play this wisely (WHICH DOES NOT HAPPEN IN ANY OTHER ONLINE GAME [try tribalwars, travian, omerta, etc, everyone can easily evolve since the first login). I don't even understand how is it fun to play alone, without any interaction between players and ideas, it is mechanical, automatic, non-human, idk how to explain man (and understand, I have been top lots of times using multi accs). SO, it is extremely important to develop a new gametype with new features that DOES NOT increase the BIG DIFFERENCE THAT ALREADY EXISTS between new players and experiencied ones. How? Discussing, instead of asking for multi again which is undoubtly the easiest way. Everyone that played this round found some bots at raves hunting: now think of what would happen if multi return. All this questions require our attention.

    "1st question: what is separating players (new players that want to learn VS old players that know almost everything)? The answer for this can get TC into the mood again. In my opinion, big respects does NOT help. I miss old times when 3kk would be the dream respect of a whole team. For example, try replacing yourself in the position of a beginner: you are robbing alone, your local gangsters or drug dealer and your respect does not increase a lot, you ask for yourself: how the hell they got 50kk? 200kk? even 1kkk respect? how to play this?? AND YOU THINK MAKING ONE BILION TUTORIALS IS THE ANSWER?? NO, YOURE WRONG, IT IS NOT! A NEW PLAYER DON'T WANT TO READ TEXTS, AND TEXTS, AND MORE TEXTS, HE WANTS TO PLAY SOMETHING FUNNY, WITH INTERACTION BETWEEN PLAYERS. So, my first suggestion: reduce dramaticaly the payouts of ALL single and gang robberies, as well as drugs price (stats are always being understimating despite a new effort is being done by the crew to counter-balance this fact).
    #2: Number of tickets: limited/day like it was before because now there is no strategy on how to manage them, and, so, if you spent here all day you would always gain more and more (I think this is not the point of a game, to become ur second life, its just to have fun and spent couple hours following the strategy you built and hope others didnt make one so good -> Yes, that it's what I call a game).
    #3: Remove totally covers. If we are trying to make this a playable one-acc game, then dont use this. TC needs at least two public gangs like it had before. And isnt this bad for young players that dont have power? I'll answer that simple and fast: would you invite a player to fk that didnt have power to win less money? No you wouldnt, so it is exactly the same, and, furthermore, we can make private gangs' teams having a little hard work on that, relying on other players to account robberies.
    4# Are we trying to make big gangs re-appear right? I have one suggestion: the payouts of gang robberies could be function (a little %) concerning the number of different countrys accounts the gang has (if it was more, gang robberies win more). This prevents and reduces the payouts of private gangs as long as they are always friends of same country. (wise, isnt it memox?)
    5# Most of times little gangs need 2 or 3 players to join robberies, but they are not able to put anyone else. Why dont you let gangs add robberies in all players lists so they can randomly join some? (it could be a little icon that turns green when some gang is asking for help and, when clicking, it should appear the list of the gangs and what rob they want to perform). This could only work if the gang that wants to rob has the power needed (otherwise it would be realy easy to give big players a bad time if they fail the robbery).
    6# Develop new tasks, even levens or objectives (it's motivating for new players).

    These are suggestions I belive that could work. Make your comments and suggestions. Memox, what do you think sir?

    Regards,
    StrykerPinho.
    Last edited by StrykerPinho; 05-25-2013 at 12:45 AM.

  4. #34

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    HAHAHAHHA MEMOX WILL MAKE "VIRTUAL PLAYERS"

    MAKE A VIRTUAL PAYERS TOO !


    BRING BACK MULTI ALL WANT THIS... JUST U DONT WANT...
    and if u dont back multi... ban for this... 80% of players logg on ppl, spys in mobile, easy proxys , team viewer and???

    NOTHING;;;; BAN ME TOO! MY ACCOUNT I LOGGED 30 spys in this round and where is my ban?

    BACK MULTI... THIS GAME WITHOUT MULTI IS A TRASH!

  5. #35

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    Quote Originally Posted by vash View Post
    - Why you think that changing to multi game you won't need same number of players in a team to reach a good top?

    - Yes, maybe you are right, we always have botters, but why have many of them and be more hard to catch when we can check "each" person instead of losing time checking 100 account for person? I mean "each" because we can't check all accounts...

    - Now we are checking for multi, but if we would bring back multi we will need to check for accounts being in rabbit mode, sharing, hacking and not for 1-2 accounts but for 100 accounts each player.

    So, now I'm asking, which one is more fair game and easy to play? Multi or not multi game?

    You also say that you can make your own gang and rob, make more levels alone, ok, I agree with that, but can you rob CR - FK alone with 18 accounts? Can all of you make your own gang to rob FK? More fun you say...I'm asking you where is the fun in making all the round "alone" robberies with the gang to reach x money, buy stats and milk the gang? Where is the BIG STRATEGY in all this?

    Regards,
    Let me answer you, not everyone can make his own gangs, but at least in these times there was Gangs, public gangs for every tipe of roberies nowadays there is 1 gang that belongs to the top team, if you are new player then will use the new players to reach the top, they use everyone as a "spy" so their team make stats and then they transfer all the stats between their accounts to get benefits, even if its accounts that are not playing, so you think this is fair? its not needed 10 20 accounts to make a good round, but with multies people can choose what they are going to do, play hard or for fun, using 3 4 spys to milk gangs only or to go fight, or use +100 for top with multies we do not need to be submiss to anyother player, since multies are off, 10 20 guys are in control of the round and the others cant do a thing, Its impossible to hunt if these guys that have team dont accept us as friend, if they accept me they will order me to accept all of their team till there will be no more people to hunt. So you continue thinking these rounds are beeing fair? As I can see the top players in multie times were really the best players, nowaydays lemme laugh if a guy that is taking benefit from 30 human spys and wins the round is the best player, actually I see every rounds guys making alot of stats, because they use diferent IP to use spy, and theres no way to control this. One account game is fair? Yes it is if everyone play by its own, and theres nothing you can do to stop with multies and human spys, We can play tc through the phone diferent IP and geo location, we can use pen 3g that a new diferent IP is generated only with 1 click 10 seconds and there is a new IP which location is from other cities... at least let us play with multies and I dont agree with memox when he says that with multies we will have more bots, I never knew what a bot is untill multies were off, everyone have acess now to softwares "macro" and these captchas are not enough to stop with it, the captchas only stop with the bots.exe, but what about scripts and macro? to stop with this Only with a captcha per click, we really need to think about this and if its fair or not coming back with multies.

    I agree with you Vash multies are hard to check, its too much accounts but the fact that is easier to check only one account doesnt mean that the game will be better this way!
    Last edited by Flavio92; 05-25-2013 at 01:04 PM.



  6. #36

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    Strykerpinho I understand your concerns about this, but believe me even with your Ideas it will be possible for players getting advantage on each other they will donate stats, they will do alot of things to get the main account benefited there no other way to stop with this, we dont need virtual gangs, or virtual players this is making the game even more boring, in multie times, people were able to make fk power using 4 5 accounts and everyday theres was alot of gangs I use to make 3 fk gangs running at the same time, people were together made friends and the game was very atractive.



  7. #37
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    Round 65

    1) Both gang and single robberies have been updated with new difficulties. Gang robberies have been lowered with about 30% compared to last round. Cover has been removed on Casino Royale and Fort Knox. The rest of the gang robberies require 50% of the difficulty in order to see it in the list. You can see a complete list of the gang robberies in the game guide.
    2) Min respect for getting killed has been lowered from 500 to 200.
    3) Delay when selling drugs to dealer - this means if you sell drugs to the dealer the drugs won't be added to stock at once. The drugs will be added within 10 minutes to 2 hours after the sale.
    4) Friends icon will turn into red when red relation is created.
    5)Hookers and building payouts have been rebalanced to: Tolerance 3000000. Max Nr. of buildings 3200 (3500 with VIP). Charisma: 3000000. Max Earnings from Miss Blonde Per day: $600.000. See the game guide for complete lists.
    6) Visitor list in nightclubs updates automatically and the friends icon turns red when a new visitor enter.
    7) Gang assault messages now contain how much stats was lost or gained.
    Credit prices for prison, hospital and the spy kit to find out the drug dealer transactions have been reduced to 5 credits instead of 10.
    9) Auto update of gang robberies.
    10) Kills from accounts that are permanently banned will be automatically removed from accounts that have received then.
    These are the news? Really? Memox are you think 1 - 2 - 3 - 5 - 7 - 9 - 10 help the game? Where are the true changement? There arent' gang and people for rob and hunt in game. You think with this update are you help the game?

 

 

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