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  1. #31
    Join Date
    Oct 2005
    Location
    Brazil, São Paulo
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    197

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    Quote Originally Posted by memox View Post
    Why is it comic?

    What about the attack message dont you understand?

    You should be able to enter a rave when you have enough respect, if it didnt work please give me the time and account it happened to.

    comic because there is a limit of drugs, as well as those who have more money (gets longer online) will have far more drugs than those who are not online 24hrs. Besides the fact that spending money now gives you gain respect and no loss.




    I could not attack a yellow relationship, even with it online
    Last edited by PadreEstripador; 09-23-2014 at 05:39 AM.

  2. #32
    Join Date
    Oct 2005
    Location
    Brazil, São Paulo
    Posts
    197

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    And in relation to training, they are locked after a certain level? It is now virtually impossible to get stats to complete the "levels" of the profession

  3. #33
    Join Date
    Jul 2012
    Posts
    165

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    suggestions:
    - training should be twice a day even during days 10 - 20 (from day 1 until day 10 is twice a day, from day 20 on is also twice a day). Since the players need more skill to pass bigger levels I don't see why stop training.
    - the player should loose one ticket if they meet a another player in the club also (not only if they buy drugs). If I don't loose ticket for meeting another player I can stay in a club of mine and my rabbits / coleagues / gang members or however you want to call them, enter and attack me one by one and my respect is growing and I don't loose tickets. Or even BETTER leave the clubs like it is now on live version so it will be hard for my team to donate (as suggested in the past: put all the clubs with only one drug, booze for example, otherwise they put in one club lets say amfetamin and they search for that club until they find it and donate again). don't bring in the name for club.
    - about that balance between the first player and the one who join the game later: If I start earlier I have more and more and more money to buy drugs (unlimited from dealer, just as much money I have) each time a boat comes. Basically the player starting later has zero chances to win.
    - if I invest my money in upgrades in a gang, if I get kicked I should receive the money back and the gang loose the upgrades (as far as I know the player exiting from gang looses the money and upgrades)
    - leave the training on even after the last level or stop it only if the player passes the last level (not earlier - level 8 or something like that)
    - make the odds more favourable to win at blackjack. almost nobody uses that feature anymore. Myself I use it only on days with bet of 12.500.000
    - since the players need more skill now with this version, you can put in aley some new features: if a player fights 20 players in less then a minute he gains 2k skill, or if a player robs 20 moto in less then one minute he gains 2k skill, or something like that (not to easy of course to get it)

  4. #34
    Join Date
    Mar 2005
    Posts
    2,907

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    Quote Originally Posted by razvan7 View Post
    Donations you can do like this: lets say there are 20 people in the same gg. the leader is above everyone in skill. all the other 19 players attack one by one the lider. of course they all loose. But, since the skill doesn't change, they can attack again and again and again, like I did in the first gang I joined and I brought the lider from 5k to 0k. Now lets do the math: 19 attacks by 2k respect (in the opening of the game) and 1k after the lider is bigger and do this some few times, lets say every one attacks 10 times, means the main account can grow (without loosing tickets) at least 100k easily - so he moves to 300k for that 4k bonus faster then the rest . So my suggestion is to limit how many time the lider can be attacked or even remove this feature since nobody (nor the attacker nor the victim) wins anything after this. (if you take out the overtake button in gang centre this trick can be done in any club: the main account stay in one club and the rest of the small players enter and attack him one by one until they get out of tickets or they go with respect to zero)
    Since in this version is hard to get skill you can put on option like after 50 or 100 fights (won) the player gets a bonus of, lets say, 1k-2k; or after 1000 robs again a small bonus of 2k. Or, if the gang has the same members for at least 20 crims day they all get another bonus 1k.
    I will remove the points gained and lost from attacking the leader, the whole point of that feature is to make the gang leader's position less certain.

    If you assault the same people over and over again the points you gain will decline quite fast but still there is a chance of milking. I will think more about how to make it a bit easier to gain assault points without opening up for easier milking.
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  5. #35
    Join Date
    Mar 2005
    Posts
    2,907

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    Quote Originally Posted by BenitoElCabron View Post
    i need to rob like a machiene again to be on tops, i dont have time for this , money = donations, hookers and buildings as you say, how to get money ??? clicking on ganrobs like hell,

    but i dont agree with it, when i play a round , and try to be online 1 to 2 hours a day,
    You've always needed money in TC as well as in real life. I don't think it will ever be possible to player 1-2 hours per day and reach the top and I'm not sure that should be our goal either, but I fully agree that the best clicker shouldn't win.
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  6. #36
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    Mar 2005
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    2,907

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    Quote Originally Posted by razvan7 View Post
    quick question: can you still do training after lvl 800k?
    Yes just as the change log says.
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  7. #37
    Join Date
    Mar 2005
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    2,907

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    Quote Originally Posted by TryRaiN View Post
    Ok so I think the new beating up system is kind of okay, it really does hinder the ability of the teams to just sum up all of their stats into one player and thus player will become a top 1 contender, it gives more players a chance to be top 1, but I think 2 very valid things should be noted, first one is, you should always give people ways to escape, some people play thecrims without the intention of fighting AT ALL, and if they're capable of running away from everyone ( being faster than them when running) they should be able to choose so on. The 2nd thing is the biggest point for me here, I did not agree with the system of how money doesn't give you respect, and I hereby speak for at least more 16 people I talked to today on a skype conf, which simply decided they'll quit thecrims after the patch, thus not even caring enough for the game anymore to come here and post anything cause they don't think it would change, but Im doing it myself cause I would still like to play the game, ok so the point is, money is needed to invest in stuff and make respect, and money is gained on robberies, you gotta admit, spending tickets day and day again becomes rather a boring activity for many after couple days, what motivates me and I know alot of others to keep doing it, is how their respect increase while robbing, I still think making money should earn you respect, it still means that top 1 competitivity will be up, since the ones with best ticket management(for events, while not letting it stack up to 200) will be good contenders for the top 1 spot, make it so that money gives respect still, there will still be investing in hookers and buildings and the drug system, because afterall if you don't invest your money you won't ever make profit, but will also keep robbing a good activity, while with the drug dealer, I like the fact that the drugs are infinite and you can buy how many ever drugs you have money for, which is very good for investing, what I think should be done is, all the drugs except for the boat one will be infinite, and the boat ones will be restocket after every x number of minutes(randomize the quantity aswell), or just keep it the way the drug dealer is now, but make us not waste transactions when we try to buy x quantitity but someone else gets it before us, and we end up with no drug and one less transaction
    I hear what you are saying. Removing money from the respect calculation is one of many big changes. I will make an adjustment and include money in respect again but it will be worth only half of what it used to be, so $20k will be 1 respect. Money invested in buildings, businesses, donations to the gang etc will still count as 1 respect per $10k invested so using your money is still worth more than just letting it sit.

    I don't see the need of limiting the amount boat drugs available since the price structure makes it not profitable to buy from the dealer and sell to the boat.
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  8. #38
    Join Date
    Mar 2005
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    2,907

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    Quote Originally Posted by PadreEstripador View Post
    comic because there is a limit of drugs, as well as those who have more money (gets longer online) will have far more drugs than those who are not online 24hrs. Besides the fact that spending money now gives you gain respect and no loss.
    I could not attack a yellow relationship, even with it online
    There is no limit to the amount of drugs you can buy from the dealer if that is what you mean. As Benito stated before, players who are online more will be better off, just as today.
    Other players seem to be able to attack. Do you get this message all the time or did it just happen that once?
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  9. #39
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    Mar 2005
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    2,907

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    Quote Originally Posted by PadreEstripador View Post
    And in relation to training, they are locked after a certain level? It is now virtually impossible to get stats to complete the "levels" of the profession
    Just as the change log says, there is no upper level limit to training.
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  10. #40
    Join Date
    Mar 2005
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    Quote Originally Posted by razvan7 View Post
    suggestions:
    - training should be twice a day even during days 10 - 20 (from day 1 until day 10 is twice a day, from day 20 on is also twice a day). Since the players need more skill to pass bigger levels I don't see why stop training.
    - the player should loose one ticket if they meet a another player in the club also (not only if they buy drugs). If I don't loose ticket for meeting another player I can stay in a club of mine and my rabbits / coleagues / gang members or however you want to call them, enter and attack me one by one and my respect is growing and I don't loose tickets. Or even BETTER leave the clubs like it is now on live version so it will be hard for my team to donate (as suggested in the past: put all the clubs with only one drug, booze for example, otherwise they put in one club lets say amfetamin and they search for that club until they find it and donate again). don't bring in the name for club.
    - about that balance between the first player and the one who join the game later: If I start earlier I have more and more and more money to buy drugs (unlimited from dealer, just as much money I have) each time a boat comes. Basically the player starting later has zero chances to win.
    - if I invest my money in upgrades in a gang, if I get kicked I should receive the money back and the gang loose the upgrades (as far as I know the player exiting from gang looses the money and upgrades)
    - leave the training on even after the last level or stop it only if the player passes the last level (not earlier - level 8 or something like that)
    - make the odds more favourable to win at blackjack. almost nobody uses that feature anymore. Myself I use it only on days with bet of 12.500.000
    - since the players need more skill now with this version, you can put in aley some new features: if a player fights 20 players in less then a minute he gains 2k skill, or if a player robs 20 moto in less then one minute he gains 2k skill, or something like that (not to easy of course to get it)
    Agree, 2 times per day would be good. I will also enable training up to 3 hours after completing level 10.

    I'm still thinking about the whole nightclub/ticket system. In real life there are so many more elements that goes into the decision to assault someone or not than in TC. I would like to bring more of those elements into TC, the question at this point is what they would look like. Also, a player would be less attracted to be milked if he/she saw some chance of becoming top 1 on his/her own and not just be a pawn. It is along these lines I'm thinking.

    New players will receive 50% of the tickets given to everyone else up to that day. 50% might not be a perfect number but there should be some benefit in registering at day 1. Meditate on this I will.

    Money donated the your gang are lost. I dont see any reason why you should get it back if you were kicked, you were screwed by your friends and you just have to deal with it...

    Training is on for all levels after level 4.

    The Casino needs a big update, but I wont focus on that this round.

    Your last suggestion makes it more attractive to get multis so I dont think that would be a good idea.
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