I have read some players complaining about hunters and rave system every round, and it seems, devs and crews still can't find solution for that.
I have an idea, I don't know whether this idea is good or not.
Suppose we keep the rave system anonymous, and there are some 'virtual players' added in raves, randomly. Random rave, random stats and random times.
Let me explain my idea.
Player A has 500k stats and want to hunt, and player B have 100k stats, and there are some 'virtual player accounts' created by server we called x with 200k stats and y 550k stats.
Player A and B enter the same random rave, and server put x in that rave too. When A goes to assault list, he will see 2 ids, B and x. In that case, A will choose between B and x. If A choose x, he will gain stats, and by the time, B can do surgery. If A hit B, then it means B has a bad luck.
The second case is, server put y in that rave, A try to assault y and he will lose because of difference in stats. And by the time, B can do surgery.
Stats percentage won't be same like assaulting real account, it should be less.
and for all those cases, both x and y can not do assault to real accounts.
If developers can put this kind of feature, I think there will be no player complaining about finding victims, and also no players complaining about can't do surgery. If player like B got hit, it's a matter of bad luck for B. Because server has already given second option as victim. If B can't do surgery, at that time, it's their own fault having such a bad luck.
I know, technically it's difficult to create this kind of feature. Because server has to create random ids in rave.
This is just my idea, I don't know whether it will solve all those rave and hunt problems or not. But, in my opinion, it should solve those problems.
Thanks for reading.
Regards