Follow Us On Follow us on Facebook Follow us on Twitter Watch us on YouTube
Results 1 to 10 of 37

Threaded View

  1. #1
    Join Date
    Dec 2008
    Location
    spain
    Posts
    1,345

    Exclamation R 91 changes and future projects

    Hey guys ,

    I know it is quite late in the round to be doing this and I apologize for it but here it goes . Starting this round we wanted to change things a little and once we implemented the weapons we found the opportunity to do so. In previous rounds it was enough to train strength and after day 20 you would've been able to do most robs and therefore pass the level quite fast. That was especially easy for those who hunt since strength was a major part of their strategy.
    Once we implemented the weapons we saw that to make them work we had to change the formulas for robbing and for assault , so we created 3 different formulas.
    And here is where things become interesting , because having 3 formulas means almost all traits are equally important and let me show you why .

    1 . Single Robbery Power

    [intelligence] * 0.5 + [tolerance] * 0.25 + [charisma] * 0.1 + [strength] * 0.15) - As you can see one would have to train mainly Intelligence in order to increase his power since it is 50% of the actual formula


    2. Gang Robbery Power

    ([intelligence] * 0.25 + [tolerance] * 0.5 + [charisma] * 0.1 + [strength] * 0.15) - As you can see here the main trait is Tolerance

    3. Assault Power

    [intelligence] * 0.05 + [tolerance] * 0.25 + [strength] * 0.7) - Main trait is like always, Strength.


    Well, now of course every change has its ups and downs so lets talk about them a little bit . We strongly think that this will make the game a little bit more entertaining, players will have to strategize more in order to reach their goals. Hunters won't be able to do final robs as easy and there for they wont be able to make top as easy.
    The downside to this change is the obvious one, players will find it difficult to adjust to it at first , maybe they won't find the correct strategy at first and they will use their skill points wrong , luckily we do have 3 resets available, but once one finds the correct way to build his account everything will be easier.

    Future Projects

    Starting now we will give you guys some hints about what we are working on for the next round, here it goes.

    Once we changed the weapons we found that things were getting quite difficult so for the last 3 weeks we worked on something that people really wanted back into the game , the Alley , so we gave it a twist and we called it Missions.
    We think the missions will make the game easier for those who do not have a team to help them since the rewards are quite nice.
    Missions can be used as well as a GAME GUIDE for those who play The Crims for the first time , actually the Missions for the first 3 levels will give new players a tour of the game.

    VIP Packs

    We wanted to make changes to VIP packs since some rounds now and that is because we are sure that players do want more when they pay for VIP so for next round we will try to balance them and because of the new changes we can even add new things to make it more rewarding .

    So these are the things we would like to implement next round. We hope you guys can help us with some constructive feedback that will help us balance the game and more important make it more entertaining.
    Last edited by Bebynho20; 12-07-2016 at 10:44 AM.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •