Hey guys ,

At the moment with the help of our Beta squad and Planning team we are working on a couple of new things that we hope will make the game a little bit interesting.

This will be a very long read so please take your time and vote and even gives us your feedback because this is very important for us.

These ideas are not FINAL, we are still working on them and we might have 1 of these 2 ready on Round 105.

SABOTAGE

An old feature that would make our game a little bit more complex .

The basic idea is to allow anyone to sabotage anyone once they reach level 5

In order to create bring back this feature we need to create something new in the SPY section

Or a new spy section called

FORMULA TO SABOTAGE :

(Intel/45% + Charisma/30% + Tol/15%+Str/10% + lvl) * spy percentage bonus

Note : We will have to make changes to lvls so with each lvl you will receive 1% percent probability to succeed and to protect yourself from a sabotage :

EX when I pass from lvl 1 to 2 I receive

1% defense against sabotage

1% sabotage success rate

Auntie May Coffee Shop

THE INTRO

Lovely place If you want to enjoy your coffee but be aware behind closed doors Auntie May rules with an iron fist over some of the deadliest mercenaries , spies and some really sketchy hackers that with the push of a button could delete your entire life.

Auntie May : Wanna try some of special cookies ? Here’re the prices

Now I will create different categories of spies that can attack different features from the game ( stock market , bank , hookers, buildings),

Hackers

Description : These little nerds can **** up your broker buddy or make a banker lose his mind with just a simple click .

KID GENIUS - stocks

Description and Skills : Loves to play with the Stock Market , will make the player targeted by his attacks lose 2% of the stocks he owns after the attack is finished

Every time you hire him the initial price will double but the damage he does to his victim will increase by 1% and the chance of success by 2 %

1st hire -1kkk - player loses 2% of the stocks he owns probability of success 10 %

2nd hire -5kkk - player loses 3 % of the stocks he owns probability of success 12%

3rd hire - 30 credits - players loses 4% of the stocks he owns probability of success 14%

You can hire him 5 times per round

NEO -invest

Description and Skill : This ****er controls the CODE , he can bring down or control everything even remotely connected to electricity.He will attack a players investment making him lose 2%

Every time you hire him the price will go up but the damage he does to his victim will increase by 1% and the probability of success will go up by 2% . E.g:

1st hire - 1.2 kkk - player loses 2% of his investment , probability of success 12%

2nd hire - 5kkk - players loses 3% of his investment , probability of success 14%

3rd hire -30 credits player loses 4% of his investment , probability of success 16%

You can hire him 3 times per round

Mechanics

Description : You don’t want to get your hands dirty, well this bunch will **** them up for you from gunning down hoes to burning down buildings these fellows will do the lot.

DRIVE BY CREW - hookers

Description and Skill: No working girl is safe when these ****ers hit the streets. Contract them If you want the local pimp’s profit to take a hit. An attack from this crew will cause the player to lose 2 % of his hookers

Every time you hire him the initial price will increase but the damage he does to his victim will increase by 1% and the chance of success by 1 %. E.g:

1st hire - 1.2kkk - player loses 2 % of his hookers, probability of success 10 %

2nd hire- 2 kkk- . player loses 3% of his hookers , probability of success 11%

3rd hire - 30 credits - player loses 10% of his hookers , probability of success 12 %

YOU CAN HIRE HIM 3 times during the round

PYRO PHREAK - buildings

Description and Skill : **** some mother****ers are dark , hire this guy and he will light the city for you. He loves working in the industrial area so the targeted player will lose 2% of his buildings production.

Every time you hire him the initial price will increase but so will the damage dealt and the probability of success

1st hire - 1.2kkk - player loses 2 % of his buildings production, probability of success 10 %

2nd hire- 2 kkk- . player loses 3% of his buildings production, probability of success 11%

3rd hire - 30 credits player loses 4% of his buildings production , probability of success 15 %

You can hire him 3 times during the round

DIRTY COP -dealer

Probability of success 10%

Price 1.200.000.000

Description and skill : A.C.A.B every thug’s credo and if you didn’t take to the bank until now you will after you come face to face with this scum. Some say he actually is a KINGPIN ,honestly I just think he loves getting high.

1st hire - 1.2kkk - player loses 2 % of his drugs , probability of success 10 %

2nd hire- 2 kkk- . player loses 3% of his drugs probability of success 11%

3rd hire - 30 credits player loses 4% of his drugs , probability of success 15 %

You can hire him 3 times per round

LUXURY ESCORTS : tickets

Probability of success 10%

Price 100.000.000

Description and Skill: Thinking about having a cool night, drinking some booze ? Going to a nightclub was never so dangerous. These luxury escorts will focus your most deadly enemies. Hiring these ladies will cause the targeted player to lose 10% of his tickets.

Every time you hire them the initial price will increase but the damage they do to their victim will increase by 10% and the chance of success by 10 %. E.g:

1st hire - 100kk - player loses 10% of his tickets, probability of success 9%

2nd hire- 220kk - player loses 20% of his tickets, probability of success 14%

3rd hire - 350kk - player loses 30% of his tickets, probability of success 19%

You can hire them 3 times per round

MAY, THE WAITRESS: stats

Probability of success 10%

Price 1.200.000.000

Description and Skill: Making temporary friends in such a world, has never been so profitable for you. Being such a loyal client to Aunt May’s coffee shop, she offers you a chance to bully your enemies, by smuggling some strange and colored, homemade pills in their coffee. That shit is so powerful, the guy will be knocked-out and will never know what hit him, making him lose 2% of his stats.

Every time you make a deal with Aunt May the initial price will increase but the damage they do to their victim will increase by 3% and the chance of success by 3 %. E.g:

1st hire - 1.2kkk - player loses 2 % of his stats, probability of success 10%

2nd hire- 2 kkk- . player loses 4% of his stats, probability of success 12%

3rd hire - 30 credits player loses 6% of his stats , probability of success 14%

May will be your friend only 3 times per round

,

LESTER, THE SNITCH: stats

Probability of success 10%

Price 1.200.000.000

Description and Skill: If you want to smack a whole bunch of losers at once, this guy is the real deal ! He’s an expert in making fake friendships, controlling the mind of other people and manipulate anybody. Hire him to gather intelligence on a enemy gang member, revealing his rave, giving you the chance to gather your boys and smite them down.

Every time you make a deal with Lester, the initial price will increase but the damage they do to their victim will increase by 3% and the chance of success by 3 %. E.g:

1st hire - 1.2kkk - find the rave of your target, probability of success 10%

2nd hire- 2 kkk- . find the rave of your target and 1 more member in the gang, probability of success 12%

3rd hire - 30 credits find the rave of your target and 2 more members in the gang, probability of success 14%

Lester can be hired only 3 times per round

DEFENCE AGAINST SABOTAGE

Description: Well, for those of you losers that can’t throw a punch Aunt May can provide you with some of her best guys just in case you made some enemies on your way to the top .

They will protect your sorry ass but they will do it for a price and you should keep the tap flowing or these ****ers will turn on you in a heartbeat.

Beerus:

This anime freak trained so much he actually thinks he is invincible : 10% defence against sabotage

Secret Service

Old ****ers that used to protect the world’s most powerful man : 14% defense against sabotage

Terminator

Technology at its finest, this killing machine will crush bones for you : 14% defence against sabotage

FORMULA AGAINST SABOTAGE:

Tolerance /60% + Str /20% +Intel /15% + Char/5% + Armour + Bodyguards +lvl

B. GANGS / FAMILIES

What we have in mind is the following

Create 3 new upgrades but instead of money we will be using gang points

Each upgrade will give the following

LVL 1

Price: 4.000.000 gang points

Rewards :

2% More money from robs ( single and gang )

2% More money from hookers

1% More assault power or Stats from single assaults ( idk how hard it would be to create )

2% More building Production

1% More when selling at the Stock Market

1% Cheaper Drugs when buying in Dealer

Lvl 2

6.500.000 gang points

Rewards:

3% More money from robs ( single and gang )

3% More money from hookers

2% More assault power or Stats from single assaults ( idk how hard it would be to create )

3% More building Production

2% More when selling at the Stock Market

2% Cheaper Drugs when buying in Dealer

Lvl 3

Price : 12.000.000 Gang points

Rewards:

6% More money from robs ( single and gang )

6% More money from hookers

4% More assault power or Stats from single assaults ( idk how hard it would be to create )

4% More building Production

3% More when selling at the Stock Market

3% Cheaper Drugs when buying in Dealer

Clearly we have to make changes to how this will interact with the rest of the game and how will this affect the players so for this we will need some basic rules.

How can players donate gang points for the upgrade level?

Let's say player X has 1 000 000 gang points and he wants to donate for the upgrade. He chooses the amount of gang points he wants to donate, he donates them and the points are added to the upgrade level + total gang points of the gang while they are being removed from the player. This thing can also prevent players to migrate from a gang to another at the end of the round too because if they donated the points to a gang, it means that the gang has more gang points while the player has lower points.

What happens if a player moves from gang to gang ?! Will he get the benefits right away ?!

Well no , If you betray you gang and you want to move to another one it will take 2 real days for the new benefits to apply to your account

How can players donate gang points for the upgrade level?

Let's say player X has 1 000 000 gang points and he wants to donate for the upgrade. He chooses the amount of gang points he wants to donate, he donates them and the points are added to the upgrade level + total gang points of the gang while they are being removed from the player. This thing can also prevent players to migrate from a gang to another at the end

When will I receive benefits from the gang ?!

The moment you receive TRUST to the gang

How to calculate the total gang points of a gang

Standard upgrades(the old ones) + the new upgrade for bonus + gang points from each player who has 20% participation in robbs in the gang. So it's almost the same as the actual system, the only difference is the new upgrade for professions. (currently we have 10% participation requirement for the members)

(by eagleking52)

We may also prevent victimization of members. Because after they apply their gang points

Leaders may kick them. If they are kicked, their gang points donations should not be actif in gang. So that leaders will not dare to kick these donors.

What happens if a player donates to a gang and he gets kicked from it?

First of all, the bonus should be applied to everybody who has trust in the gang, no matter if he is in the gang or not. Secondly, a player should not be allowed by the game to donate in a certain gang if he doesn't have trust in that gang.

Now here comes the interesting part :the leader cannot remove the trust after he made it if at least 1 of the next 4 conditions is not being met: the player took a GA, the player donated gang points to another gang, the player has donated less than 20% of his total gang points or the player has less than 500k points.

NOTE: The numbers here are not final.