Babynho,

I would like to comment on the "possibility" of excluding the killer from the game, I think that doesn’t solve anything, since excluding the killer, the people will take another class, put in full force and make him a killer, so it’s kind of a shot on the foot.

I would like to propose an idea, this idea would reduce considerably the killers and would also help in the issue of donating stats, because as stated above, just taking out the killer will not help at all.

Every rave could only have 1 type of drug, no one will be able to see which drug, nor will they be able to see the class, respect and country of the other player that is found at the rave, I think, that way, 99% of stats donations would end. (Another thing I want to put, Top Killer does not attack other Top Killer, this is very complicated, in a blind hunt it would also end, the top killers would start losing a lot of stats), and it would also considerably decrease the number of killers.

Another idea would be that the killer doesn’t gain stats when he kills someone, but this rule should apply to all classes, if not people would choose another class to play as a killer, they could buff him in training, I don’t know, something around 20 % or 30% more in training.

As you said of Bebynho, the Bot, Scripts, Macros, the players are evolving the programs, thus getting more and more complicated for you from the TC to be able to ban, so I think that there really should be a reformulation of the punch system in the game

I'm playing the Beta and as far as possible, my FeedBack step for Shadow and Generozo, and I can say, this beating model was easier than the current one, about the stats gaining equally, it's something good, but we need to know what will be the new goals for Lv 13 - Godfather

I hope that somehow I was able to help with something, I really like this game, and we are seeing that with each passing day it strengthens certain types of class ....