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    Default SUGGESTION: Make being Assault Victims less punishing

    Now, this suggestion is in no way trying to nerf or reduce the attractiveness of the Hitman class system. Assuming that these are legitimate hitman players and not someone who's using a bot/script to automate their hunting, I find that the current system of being hit and assaulted by hitman or other players is too punishing for the victims. For several key reasons:

    • You have a hitman class who are the sole purpose of their game play is to hunt other players to gain stats, respect, level up, etc. And they build their stats around their Assault Power. I think this is a fine system and it is an important system to the game as a whole.
    • However, non-hitman class don't play the same way. Robbers rely on building up their robbery power stats, Pimps rely on building their Charisma and Intelligence stats, Businessmen rely on building their intelligence and moving money around. The Non-hitman class don't have the same focus.
    • This means, the majority of the player classes don't really have a fighting chance in defending against them. I mean, as soon as there are hitman with higher AP than you assaulting you. You will always lose, and you don't even have a chance to defend yourself and came out surviving the assault. And even if you do survive, you would still lose a percentage of stats from being hit.
    • The assault victim lost a huge number of stats. Now, I know there's a system in place that limits the amount of stats you lose depending on the differences in power between the hitman and the victim. The bigger the difference, the smaller the loss. This system may look helpful, but it's actually not. This is because while it can be somewhat of a relief that a hitman with 1,000,000 AP killed a player with 10,000 AP would have the victim lose only a small amount of stats. It's unfair if the victim has 500,000 AP because they would still lose to the assault, but end up losing a huge chunk of stats just because the difference in power is smaller.
    • It's not fun for these non-hitman victims because they build their stats from other sources like Robbery, and Training. And they barely give out enough stats to cover the losses of being assaulted, making the progress somewhat a moot point for non-hitman classes, if the hitman are just going to continue taking it away from them.

    Heres's Example:
    Player A is a Robber who focuses just on robbery
    Player B, C, D, etc are hitmen who is actively hunting other players

    Player A gains 50 stats from robberies per ticket of use to regain stamina between each robberies. And let's assume he has 100 tickets to use for that day. This would give him a potential of 5,000 stat increase if things goes well.
    But as Player A do robberies and visit rave parties to regain stamina after 30 tickets, Player B goes into the same rave party and assaulted Player A. Player A loses and they lost -2,000 stats. At this point, after 30 tickets, the player has only gained about 1,500 stats, but they lost -2,000 stats because of a single assault. And that makes the past 30 tickets worth of robberies useless, and end up with even less stats than they begin with. Player A went to hospital, use the private care to get out. And back to robbing again.
    At some point after 60 tickets, they came across either the same hitman or another player and Player A loses the assault again, and lost another -2,000 stats. Come out again, rob some more and after spending 100 tickets, Player A got assaulted again and lost another -2,000 stats.

    When you add them together, Player A has been playing and spending 100 tickets worth of recovering stamina after robbery sessions. Gained 5,000 stats from the robbery but end up losing -6,000 stats from losing assaults. Player A spent 100 tickets and an hour of robbery session only to lose -1,000 stats than they begin with. This is the main issue that can make The Crims lose non-hitman players.

    Suggestion:

    There's no change to Hitman or other players who wins assault against other players. They can still gain the stats they would normally get, and they can continue hunting other players in raves, etc. So this does not take away the attractiveness of playing with that class. However, the stats from the victims shouldn't be taken away. Sending us to the hospital to recover for a time is punishment enough, and probably take some of the victims money and respect out which can easily be regained in other ways. It could also gain potential for more players to spend credits to get private care and get out. Make being assault victims as an inconvenience to slow down our progress. Don't make assault victims feel like their efforts are in vain and actually goes backwards in their progression. Simply because they can't defend themselves against hitmen.
    Last edited by NeoTheGodfather; 02-06-2022 at 03:04 AM.

 

 

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