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  1. #1
    Join Date
    Dec 2017
    Posts
    43

    Angry Why does the money invested not count towards the final respect of the round?

    Screenshot_7.jpg



    Guys, I swear I'm trying to think in some reason that makes sense for this, but I really can't think of anything, because it doesn't make sense for the player to PAY WITH CREDITS to use the investment in the bank, and this value becomes "freezing" when a round ends.

    It is completely understandable that there is a "collect" button to receive the investment, as this can be part of the players' strategy, but it makes no sense on the last day of the round, if a player is unable to use the "collect" button until after come the day this value will be lost.

    In my opinion, if the idea is to punish the player for not having collected before the day turns, at least the gross amount (without the profit) should go back to the player's bank, since the investment is in a way part of the bank ( if we think in terms of roleplay), this value is part of the bank, and therefore, should appear on the player's balance sheet when the round ends. In my case, for example, there was $400,000,000,000 in investment and it is simply as if this amount did not exist in my account, and in my case, the investment would end at 11:43 pm of the day 52. I was unable to collect it in time for minutes , and because of this all this value did not count in my respect for the final ranking.

    Rethink this dynamic, because unless you have a justification that makes sense for it, it is a mechanic that is broken within the game.

  2. #2
    Join Date
    Feb 2006
    Location
    Saudi Arabia
    Posts
    1,970

    Default

    Hi DJoepBX,

    Thank you for your feedback. We understand your frustration and appreciate your concerns.

    Our goal is to encourage strategic planning and commitment, not to punish players. Managing investments, including timely collection, adds a strategic layer to the game.

    To address the issue of uncollected investments at the end of a round, I can suggest the following: if a player doesn't collect their investment before the round ends, the invested amount will be refunded minus a 2% fee. This ensures the principal investment amount is not lost while maintaining the need for active management.

    Anyway, I will move this to our developer and planning crew to check the possibility of implementing such a feature.
    Regards,
    Generozo

  3. #3
    Join Date
    Dec 2008
    Location
    spain
    Posts
    1,365

    Default

    Quote Originally Posted by DJoepBX View Post
    Screenshot_7.jpg



    Guys, I swear I'm trying to think in some reason that makes sense for this, but I really can't think of anything, because it doesn't make sense for the player to PAY WITH CREDITS to use the investment in the bank, and this value becomes "freezing" when a round ends.

    It is completely understandable that there is a "collect" button to receive the investment, as this can be part of the players' strategy, but it makes no sense on the last day of the round, if a player is unable to use the "collect" button until after come the day this value will be lost.

    In my opinion, if the idea is to punish the player for not having collected before the day turns, at least the gross amount (without the profit) should go back to the player's bank, since the investment is in a way part of the bank ( if we think in terms of roleplay), this value is part of the bank, and therefore, should appear on the player's balance sheet when the round ends. In my case, for example, there was $400,000,000,000 in investment and it is simply as if this amount did not exist in my account, and in my case, the investment would end at 11:43 pm of the day 52. I was unable to collect it in time for minutes , and because of this all this value did not count in my respect for the final ranking.

    Rethink this dynamic, because unless you have a justification that makes sense for it, it is a mechanic that is broken within the game.

    Hi there,

    Many people have lost rounds because of this...
    There is no difference between bidding wars, where you have to be present to BID and taking out an investment.

    In real life If you have to move funds from your investment account to your main account you will have to either do it from the BANKING APP, or go to the bank and do it. No bank will move your money for you just because you might need them on a Monday afternoon. Then bank doesn't know when you need the money, you have to tell it. SAMe principle applies here

    Yes, you do pay credits for investing but for those credits you get extra bonus. If I am to agree with you and add the money at the end of the round it means I would have to agree that the same action should be performed for all investments made during the round.
    This in itself would change the mechanics of the game.

    If you think I am punishing players, I can agree with you but in my mind this makes perfect sense. On a side note, we had it like you said but after feeddback from players and more attentinve thinking we went with this approach which makes the most sense in my mind at least.

    Thanks for the feedback and I hope I was able to answer all your questions.

  4. #4
    Join Date
    Dec 2017
    Posts
    43

    Default

    Although although I disagree with you, I completely understood your point.
    At no time was my intention to say that YOU, BEBYNHO is punishing players, my point was specifically about the punitive nature of this game mechanic, because if a player can lose a significant part of their respect simply by not pressing a button, this does have a punitive character in terms of user experience, and this is not something subjective that gives rise to opinion, this is a fact.
    Your decision to keep this aspect in the game is totally understandable, but I ask you to think about the following suggestion:

    Put some kind of warning, at least in the last days of the round, warning players about the possibility of total loss of investment.
    I've played several rounds and it never happened that I couldn't make the collection, so it never crossed my mind about this mechanic, and there was no message alerting, I didn't imagine that the amount would be out of the bank if I didn't collect!

    Again, I understand your approach to competitiveness in the game, and the strategy factor, but can you understand that without a warning about the possibility of losing all the money invested, players can simply be caught unaware simply because they are not hardcore players who have known the game for years or have been through this situation?
    It's an approach that would be extremely valuable in terms of user experience to warn the player about the risk of making that investment at the end of the round!
    It sounds silly, I know, but it's like the old saying goes "Information is never too much".
    From the moment the player is warned about the consequence of not completing the collection, and even so he accepts, then I see it as something totally fair to retain the total amount invested in case the collection is not completed.

    Anyway, it's just a suggestion to improve the players' experience.
    And again, my posts have no intention of attack, I just aim to contribute with ideas to make the game more friendly and with a better gaming experience.

 

 

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