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Thread: Suggestion

  1. #1

    Default Suggestion

    Hello everyone!

    my suggestion is:

    Warren Buffet and Pentagon robs. make it possible so each individual player can choose how many passes want to spend (to a maximum of X)

    X being for example: penta robs = 40x passes each 30 minutes, so its 12x pentagon max on 1 tc day

    so i can join a gang and decide i want to spend all 480 penta passes wait the 30 minutes and be done with it (and get the random rewards x12)

    i think i explained it well, i hope!
    Last edited by nodoaz; 11-22-2024 at 10:37 PM.

  2. #2
    Join Date
    Dec 2008
    Location
    spain
    Posts
    1,369

    Default

    I already see at least 20 bugs and issues with this ... You have 10 so many players and each can choose a different amount ...
    That seems so complicated and to be honest it goes against the purpose of the rob

  3. #3

    Default

    Yee i Guess from a code/developer Point of view its something very hard to make it work properly.

    Its just something that would not require a player to play the whole 6 hours the event is on.

    Anyway thanks for reading and replying Bebynho!

  4. #4

    Default

    Quote Originally Posted by nodoaz View Post
    Yee i Guess from a code/developer Point of view its something very hard to make it work properly.

    Its just something that would not require a player to play the whole 6 hours the event is on.

    Anyway thanks for reading and replying Bebynho!
    But that is the point, to spend time and be focused on the robbery. That S why you have so big rewards, you must work for it 😉

  5. #5

    Default

    Great change with the addition of the energy refresh button above robberies. A similar button would be very useful in hunting grounds.

    Starting from round 197, players receive a random gift for killing a bot. Quite often, these gifts include shares. Currently, as a murderer, we can hold only three different types of shares at a time. However, the total number of shares we accumulate increases quickly, leading to situations where we have 5, 6, or even 7 different shares while having only 6 transactions available.

    For example, a daily task from the alley might be:
    Make 2 purchases of the following stocks: The Lonely Frog, ACME. Rewards: 25 tickets.

    It becomes impossible to complete such a task because, in this edition, I’ve encountered situations where I owned 5 different shares, but the task required two specific shares I didn’t have. Since I couldn’t buy new shares due to transaction limits, I was stuck. Selling the shares I had? Sure, but then another problem arises: the lack of transactions to purchase the shares required by the task.

    Could something be adjusted in this system? Alternatively, perhaps consider changing how these gifts work. Instead of random shares, players could receive 1 token (tokens would accumulate). These tokens could then be spent on a wheel of fortune with the same bonuses currently given as gifts for killing a bot.

    For example:

    1 spin = 1 token
    Rewards could include shares, items, prostitutes, drugs, tickets, and so on.
    To avoid endless spinning to use all tokens, there could be an option to spin x5, consuming 5 tokens at once and multiplying the rewards by x5.

    This system could also have potential for introducing a credit-based feature, allowing players to increase the percentage chance of getting the reward they find most beneficial. 😄



    Overall, the new game design is a great improvement, though the experience on mobile is less playable. As a murderer, it’s nearly impossible to hunt other players. Could this aspect also be addressed?

    It’s disappointing that a player using a 10-year-old computer is slower than one on a new iPad, especially since this is a browser game that should work equally well on all devices.

    One idea:

    Reintroduce red contacts in the friend list (lasting 1 minute).
    Remove attacks in the club and implement something similar in "assaults," where attacking a player from a red contact list has 50% chance of success and 50% chance of failure (this would irritate hunters 😄).
    This could make the game more playable on mobile devices.


    Street fights have seen no changes for a long time. Following recent updates, adding a syndicate with large stat rewards might be a good idea. Achieving 15 million power for the strongest robbery is not a challenge anymore.

    It might be worth introducing more challenging fights or revamping the system entirely. For example, power levels could depend on gang development, introducing a new donation option to increase the gang's percentage of power required for specific bot:

    Level 1: 10%
    Level 2: 20%
    Level 3: 30%
    ...
    Level 10: 100%
    Alternatively, consider reducing the robbery cooldown from 12 hours to 6 hours. This could partially address the challenge for players struggling to reach the required 3M intelligence, 3M endurance, and 3.5M charisma for syndicate tasks.

 

 

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