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  1. #1
    Join Date
    Nov 2013
    Posts
    977

    Smile Players' Suggestions about game

    Hello guys and girls ,
    Our goal this year is to look at all the old features in the game, give them a new look and in doing so, keep the game fresh for you.
    We have some ideas on new features as well but we would like to hear what new things you would like to see in the game .
    This is why I am here, to ask you guys to post your ideas here .
    Don't be shy, it can be a new feature a new profession or a new level.
    I have just 1 request, make it detailed so that we can work on it as best as we can.
    PS: We already have a player working a new feature and one working on redoing all the levels and missions which is a CRAZY TASK .

  2. #2

    Default

    Tá na hora deixar o pvp mais dinâmico, algo que eu acho que ficaria maneiro seria a possível criação de build, pra isso teria que ter mais itens do tipo armaduras. E cada item ter 3 skill diferentes, podendo montar uma build vou dar um exemplo que pensei agora.
    Todos os player tem 5 slot disponíveis, e cada peça da armadura/colete, bota, capacete, luva, arma. Tem 3 skiils que o player possa escolher uma de cada assim montando uma build com os 5 slot assim diferenciando o pvp e trazendo mais um conceito de estratégias do que só ser mais forte que o outro. É como funcionaria o combate?
    A forma mais inteligente que pensei nesse momento foi a que, se o jogador A ataca o jogador B. O jogador A inicia com a primeira skill que ele escolheu da build, e em seguida o jogador B usa a primeira skill, depois o jogador A usa a segunda skill, (isso tudo escalando com os atributos) e assim por diante, algo rápido, e uma ideia, que falta pensar em algumas situações mas que seria bom, pq talvez uma pessoa com menos status com uma build boa consiga ainda bater talvez.

    Outra ideia seria a opção dos itens serem dropados quando morre, assim tendo a necessidade de criar um mercado dos player de compra e venda onde missões e oferta é demanda dita os valores dos itens, criando outra fonte de renda tbm

  3. #3
    Join Date
    Jul 2013
    Posts
    36

    Default

    Multi Vip in a Round = PayToWin.
    So, i dont know how help yous with ideas to try a game so fun, so serious and dinamic too.

    ChangeLog...
    New Guide...
    Old Guide...

    ****? Where to go?

    The TC is a constantly changing product, trying to compress all the information in one place so that we don't get lost if we stay off per one round.

    The probability of a new player winning something is close to zero.


  4. #4

    Default

    **New Feature: Kidnapping**

    This is a feature that can be as significant as Robbery. You select a character to kidnap (just like you would with Robbery) and after a while, you need to click to collect the ransom.

    The duration of the kidnapping and the ransom amount vary according to the difficulty. For this, a KIDNAPPING POWER would need to be created (based on charisma and intelligence).

    Gang kidnappings can also be created.

    As you level up, you can increase the number of people you can kidnap simultaneously (limited to 3).

    VIPs gain 1 or 2 additional kidnapping slots, allowing for more earnings per day (increasing the limit to 4 or 5).

    Kidnapping-related events:
    -> Spring Break - Allows you to kidnap Harvard students every half hour, yielding a good return.
    -> Growing Economy - Generates ransom in half the time.
    -> Police Reinforcement - Increases earnings from kidnappings.
    -> Bill Gates, Warren Buffet, Wolf of Wall Street, The Captain, Chuck Norris: Allows you to kidnap the son, daughter, wife, lover, mother, or dog of these characters that appear sporadically.

    **Victim's Health Status:**

    If you return the victim in good health, you receive a larger reward. If you return the victim in terrible health, you receive a smaller reward. If the victim dies, you go to jail.

    The victim's health decreases by 15% per real hour. By clicking "feed the victim," you add 30% health to them (and you can feed again once per real hour).

    This will encourage players to log into the game more frequently throughout the day. If you forget to feed the victim for too long, they may die and you will go to jail.

    All kidnappings require 100% stamina.

    The cash and stat rewards are multiplied by the victim's health status.

    Example:
    Kidnapping the Politician's Lover gives a reward of 10 billion after 24 real hours if delivered with 100% health.

    If it's at 50% health, it will yield only 5 billion. If delivered with 10% health, it will yield only 1 billion.

    Check the table below.

    Imagem1.jpg

    A new profession "Kidnapper" can be created, with the following benefits:
    -> More reward per kidnapping.
    -> More spaces for simultaneous kidnappings (up to 6).
    -> Shorter time to collect the ransom.
    -> An additional "victim" unavailable to other professions.
    -> Less loss of "victim health" per hour.
    -> Reduced time to "feed the victim" again.
    -> Increased health recovery of the victim from "feeding."

    Many of these benefits can also be available to other professions through university, union, or items.

    **Gang Kidnapping**

    All gang kidnappings require 8 players to accept the kidnapping.

    Dying, being arrested, or leaving the gang (as long as there is trust) does not interrupt the kidnapping but does prevent feeding the victim.

    In a gang kidnapping, the victim's health will continue to decrease by 15% per real hour; however, feeding the victim will only restore 10% of their health (allowing only 1 feeding per hour per member).

    This way, it is impossible for just one gang member to feed the victim alone and prevent them from dying.

    Each gang member can contribute 10% per hour.

    It won't be difficult, but it will require cooperation among gang members, especially during tough times and before collecting the ransom.

    If the victim dies, everyone in the gang will be arrested.

  5. #5

    Default

    Here is the table written:

    Victim Required Power Available at level Stamina required Time to collect ramsom Reward (all multiplied by Health Condition)
    Basic Lady`s Dog 25000 5 100% 30 min (real) 50mi + 1k all stats
    Someone's Granny 50000 6 100% 1 hour (real) 150mi + 3k all stats
    Subcelebrity`s Mom 100000 7 100% 2 hours (real) 400mi + 10k all stats
    Son of a Business Man 150000 8 100% 4 hours (real) 900mi + 25k all stats
    Daughter of a Dealer 200000 9 100% 6 hours (real)/ 1 TC DAY 1,5bi + 50k all stats
    Tech Tycoon's Wife 250000 10 100% 12 hours (real)/ 2 TC DAY 4bi + 100k all stats
    Politician's Mistress 300000 11 100% 24 hours (real)/4 TC DAY 10bi + 200k all stats
    The Crim City Mayor (exclusive for Kidnapper) 500000 12 100% 24 hours (real)/4 TC DAY 20bi + 250k all stats

    Special Broker 125000 8 100% 3 hours (real)/ 0,5 TC DAY 500mi + 10000 stocks + 15k all stats
    Killer 125000 8 100% 3 hours (real)/ 0,5 TC DAY 500mi + 30k all stats
    Business Man 125000 8 100% 3 hours (real)/ 0,5 TC DAY 1bi + 15k all stats
    Thief 125000 8 100% 3 hours (real)/ 0,5 TC DAY 500mi + 50 tickets + 15k all stats
    Dealer 125000 8 100% 3 hours (real)/ 0,5 TC DAY 500mi + 5000000 Heroin + 15k all stats
    Pimp 125000 8 100% 3 hours (real)/ 0,5 TC DAY 500mi + 30 Miss Blonde + 15k all stats

    Events Harvard Student 50000 5 100% 30 min (real) 1bi + 5k all stats
    The captain`s daughter 100000 5 100% 6 hours (real)/ 1 TC DAY 10bi + 50k all stats
    Chuck Norris's Brother 150000 5 100% 6 hours (real)/ 1 TC DAY 15bi+ 50k all stats
    Oil Princess of Dubai 200000 6 100% 6 hours (real)/ 1 TC DAY 20bi+ 50k all stats
    Wolf of Wall Street`s Wife 250000 6 100% 6 hours (real)/ 1 TC DAY 25bi+ 50k all stats
    Warren Buffet`s Sister 350000 7 100% 6 hours (real)/ 1 TC DAY 35bi+ 50k all stats
    Bill Gate's Ex Wife 450000 7 100% 6 hours (real)/ 1 TC DAY 45bi+ 50k all stats

    Gang Kidnapping Pop Diva 100000 7 100% 24 hours (real)/ 4 TC DAY 10bi per member + 10mi coke + 100K all stats
    Football Player 250000 8 100% 24 hours (real)/ 4 TC DAY 25bi per member + 10mi coke + 100k all stats
    The President 500000 9 100% 24 hours (real)/ 4 TC DAY 50bi per member + 100 hookers + 100k all stats
    The Pope 750000 10 100% 24 hours (real)/ 4 TC DAY 75bi per member + 200k all stats
    Princess of Wakanda 1000000 11 100% 24 hours (real)/ 4 TC DAY 100bi per member + 300k all stats
    Attached Images Attached Images

  6. #6

    Default

    New Feature: House

    The house is divided into strategic parts connected to all other areas of the game. Each of these areas can be upgraded to level 10. However, at each game level, you can only make 4 upgrades (5 for VIPs).

    Drawers: Increases the maximum ticket limit (5 more per level).
    Printer: Increases the number of tickets per day (2 more per level).
    Office: Increases production in factories (1% more per level).
    Internet: Increases returns from stocks (1% more per level).
    Bedroom: Recovers stamina faster (5% faster per level).
    Basement: Reduces health loss of the victim per kidnapping (1% less per level).
    Armory: Increases weapon power (1% more per level).
    Wardrobe: Increases vest power (1% more per level).
    Living Room: Increases gang theft returns and gang points (1% more per level).
    Gym: Increases stats from training (2% more per level).
    Garage: Increases drug selling price (1% more per level).
    Cameras: Reduces stat loss when getting hit (2% less per level).
    Attic: Increases earnings from prostitutes (1% more per level).
    Bathroom: Increases HP (2 more per level).
    Library: Increases returns from solo thefts (1% more per level).

    Upgrades are irreversible, and you can quickly reach the maximum level (10) if you decide to focus all upgrades on a single area of the house.This feature will require players to make decisions based on their profession and gameplay strategy. It will be impossible to max out all areas of the house, so each player must choose what is most important.Additionally, it will make leveling up even more significant.

    In the future, we can think of implementing a limit on the number of weapons, drugs, and items that a person can possess, so that a larger house will allow for greater storage capacity.

  7. #7

    Default

    New Event: Mass Shooting


    The entire gang can join in a single club to kill bots that spawn rapidly for 5 minutes.

    The bots will appear with different power levels, ranging from 500 to 1,000,000. Stamina and HP are consumed the same way as in solo fights.

    In practice, it would be similar to a solo robbery, but instead of 4 bot slots, there would be 10 or 20. Bots would spawn at a much higher frequency, ensuring that the 10 slots are almost always full.

    Only gang members could enter that club, requiring prior approval to start the "mass shooting."

    Rewards can be given to the gang based on the total kill count:

    25 kills → 2.5 billion + 15k all stats
    50 kills → 5 billion + 25k all stats
    100 kills → 10 billion + 50k all stats
    150 kills → 15 billion + 75k all stats
    250 kills → 25 billion + 100k all stats
    500 kills → 50 billion + 200k all stats
    At the end of the 5 minutes, everyone gets arrested.
    The gang member with the most kills receives an additional reward.

    Bonus prize for the gang with the most kills in the Mass Shooting event.

    The Mass Shooting event would appear once, between days 40 and 50, and could only be played once per gang.

  8. #8

    Default

    Changes in Gangs

    To make gangs more dynamic and encourage cooperation among members, I suggest the following additions:

    A) Bonuses for gang members based on their professions.

    If there is a Businessman, all gang members receive a 5% production boost in factories.
    If there is a Thief, all gang members gain 5% more earnings in solo/gang robberies.
    If there is a Drug Dealer, all gang members receive a $1 bonus per unit sold at the dealer.
    If there is a Hitman, all gang members get a 5% boost in fight power.
    If there is a Pimp, all gang members gain a 5% bonus on prostitute revenue.
    If there is a Broker, all gang members receive a 5% bonus on stock sales.
    This would encourage gangs to coordinate and ensure they have all professions within their group, making profession choices more strategic and varied.

    B) Gang features linked to members’ professions.

    Gangs could also provide direct benefits to members based on their professions. Similar to the "drug mule" feature, new mechanics could offer advantages in other areas of the game:

    If there is a Drug Dealer: Unlocks "Drug Mule", bringing drugs every 4 TC Days.
    If there is a Businessman: Unlocks "Investment Funds", which generate money every 4 TC Days.
    If there is a Thief: Unlocks "Counterfeiting", which provides extra tickets every 4 TC Days.
    If there is a Pimp: Unlocks "Human Trafficking", granting 50 French Fifi every 4 TC Days.
    If there is a Broker: Unlocks "Broker Agent", which grants stocks every 4 TC Days.
    If there is a Hitman: Unlocks "Hire Hitman", which provides stats or kills every 4 TC Days.

    C) Bots in Gangs

    In addition to real players, gangs could have the option to recruit bot members, allowing up to 12 real members + 12 bots. These bots could perform tasks and help increase gang points.

    Their strength would increase through upgrades, contributing to Gang Wars and Street Fights.

    Bots could also participate in gang robberies, wars, and fights when the required number of real players isn't available, ensuring that even less active players can access these features.

    This would also encourage players to use their own gangs for robberies instead of relying on virtual gangs.

    D) Item sharing between gang members

    Allow real players to share items with each other. This would increase cooperation and teamwork among gang members.

  9. #9

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    📊 **1. Global Ranking System**

    The **Global Ranking** would be based on **Accumulated Respect** over the last **5 rounds**, with different weightings for each round:

    - **Current round**: 100% of respect
    - **Last round**: 80% of respect
    - **Second-to-last round**: 60% of respect
    - **Third-to-last round**: 40% of respect
    - **Fifth round ago**: 20% of respect

    The **weighted sum** of these values generates the **player’s global score**.

    ### **🏆 Global Ranking Tiers**
    1️⃣ **Crime King** → 1st place
    2️⃣ **Crime Princes** → 2nd to 5th place
    3️⃣ **First VP of Crime** → 6th to 15th place
    4️⃣ **Second VP of Crime** → 16th to 30th place
    5️⃣ **Crime Duke** → 31st to 50th place
    6️⃣ **Crime Marquis** → 51st to 100th place
    7️⃣ **Crime Count** → 101st to 200th place
    8️⃣ **Crime Viscount** → 201st to 400th place
    9️⃣ **Crime Baron** → 401st to 700th place
    🔟 **Crime Operator** → 701st to 1100th place
    ⚔️ **Crime Soldier** → 1101st to 1601st place
    👶 **Crime Baby** → Everyone below the top 1601

    ### **🏁 Progression Mechanics**
    - Each tier has a **fixed number of players**, ensuring competition at every level.
    - If a player becomes **inactive**, they lose positions and may **drop to the lowest rank**.
    - The system encourages **continuous competition** and prevents players from dominating the ranking without actively playing.

    ### **🔀 Simple Alternative**
    Players would be **divided into groups of 30**, and at the end of each round:
    ✅ **The top 5 move up** to the next rank.
    ❌ **The bottom 5 drop** to the previous rank.

    This would create an **"A, B, C league"** dynamic, where players constantly fight for promotion.

    ---

    ## **💰 2. NetWorth vs. Money**

    Instead of **Respect** being based only on **cash**, it could be based on **Net worth**, summing up all the player’s assets.

    ### **🔢 Total Net Worth Calculation:**
    1. **Cash on hand and bank**
    2. **Money invested in factories**
    3. **Money invested in hookers**
    4. **Money invested in stocks**
    5. **Stored drugs**
    6. **Stored components**
    7. **Weapons arsenal**
    8. **Money donated to the gang**

    ### **🔥 Benefits of the NetWorth System**
    ✅ **Respect doesn't drop drastically** just because a player invests money.
    ✅ Players are encouraged to **keep investing** and improving their businesses.
    ✅ The **endgame** becomes more competitive.
    ✅ Respect **only drops** in cases such as **losing stats in fights, sabotage, or hacker attacks**.

    ---

    ## **⚔️ 3. PvP Auction System**

    Players can sell **items, drugs, and prostitutes** in an **open auction**, where others can place bids.

    ### **🛒 How It Works?**
    1️⃣ The player lists an item for sale. The **minimum bid is set automatically** to prevent scams.
    2️⃣ Other players place **bids**, competing for the item.
    3️⃣ After a **set period (e.g., 12h)**, the **highest bid wins**.
    4️⃣ The money is **automatically transferred** to the seller.

    🔒 **Multi-accounts are restricted** from buying or selling to prevent exploits.

    ### **💎 Benefits of the System**
    ✅ Allows **smaller players** to earn money by selling their assets.
    ✅ Creates a **dynamic market**, where items are constantly fought over.
    ✅ Prevents **waste of items**, as they can be resold.

    ---

    ## **📅 4. Crime Congress Event**

    A special event lasting **6 TC Days**, where players can **check in every 3 real hours** to earn rewards.

    ### **🕒 Event Mechanics**
    - **Maximum of 12 check-ins** during the event.
    - Each **check-in earns points**, and the **final reward depends on the total check-ins** made.
    - At the end, players receive the reward: (money, stats, hookers, stocks, Tickets).

    ### **🔥 Event Benefits**
    ✅ Encourages **active players** to log in frequently.
    ✅ **No major skills required** – just consistency.
    ✅ Helps **mid-level players** stand out and climb the rankings.

    ---

    ## **🚀 Conclusion: How These Mechanics Improve the Game?**

    🔹 **Global Ranking** → Keeps players engaged between rounds.
    🔹 **Total Value** → Makes the economy more strategic and prevents sudden respect drops.
    🔹 **PvP Auction** → Creates a dynamic economy and strengthens player interactions.
    🔹 **Crime Congress** → Rewards active players and adds a social event to the game.

 

 

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