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  1. #1
    Join Date
    Nov 2013
    Posts
    985

    Default Round 208 Changes!!!

    Hi gangsters,

    Well as you can see the dynamics of the game has changed in the past rounds due to some of the changes we have made. Time will tell if we got the right or not but for the moment I am quite pleased with how top 1 to 5 looks and how we now do not have 1 profession that is OP. Clearly we are working towards adding new content for you and trying our best to balance the game around the new content which is never easy. I am happy that with your help and feedback we are getting there.

    Last round we changed single robs which clearly had a negative impact on gang robberies. I am aware of that and since we will always be in this catch 22 situation, where buffing one automatically nerfs the other, I came up with a new idea which I hope can make a difference. Please give me feedback regarding the percentage since that is something I won’t be able to get right without intensive testing.

    Changes

    New feature: The Sicario Badge Challenge. A limited number of players who receive Sicario badge 150 to 1000 will receive extra kill points as follows:
    Sicário 150 - 25 points ( first 15 )
    Sicário 300 - 50 points ( first 10 )
    Sicário 500 - 100 points ( first 6 )
    Sicário 750 - 150 points ( first 4 )
    Sicário 1000 - 200 points (first 3 )
    You can follow the status of the challenge on the Game Statistics page.

    New Equipment sidebar. We have moved all equipment and resources to a new sidebar for easier access. You can access it by clicking the new briefcase icon in the profile area.

    The medals have been completely redesigned. This will enable us to present all achievements in a better and more fun way in the future. More updates are coming on this front!





    Police Reinforcement event changes
    Trying to solve the problem I described above, we have divided the bonus given in different multipliers
    Single robbery will remain as it is, 1.45
    Gang robberies will have a coefficient of 2


    Gang robbery buffs
    Illuminati, Oil Tycoon and Bill Gates will have their rewards increased by 25%


    Changes to level 13 and 14
    We are adding a new reward for these two levels 13 and 14, tickets
    For level 13 robber: 300 tickets
    Level 13 all other professions: 200
    For level 14 robber: 500 tickets
    Level 14 all other professions: 250


    Day 31, drug and component multiplier has been removed from component robberies


    We are launching a first version of a new tutorial for the game. It is a step-by-step instructional tutorial which is available by default for new players. If you are an existing player and want to test it out you can enable “Tutorial” in your profile.


    I am receiving many emails with good ideas but since they mostly arrive at the end of the round we do not have the time to implement them.


    Like always for any feedback and ideas please write to me at: [email protected]

    Bebynho
    Your Sincerely
    ----------------
    eagleking52 / Tolga Gedik
    Game Manager
    Abuse Team Leader
    www.thecrims.com
    [email protected]
    https://discord.gg/kXhW4K229Z

  2. #2
    Join Date
    Mar 2005
    Location
    Belgrade
    Posts
    497

    Default

    Hi bros
    The new Equipment sidebar is not good.

    Its sooo slow on activation and deactivation. Crims are a fast paced game.
    There is no logical sort order of wepons.
    Blood transfusion, wich is one of the most commonly used item is very low.
    Buttons for activating and deleting Items, such as Transfusion or special Items, are too close to eachother, On mobile we have to be very careful wich one to click.
    On home page there is no indication wich wepons are equiped.
    And Resources tab has its own bottom scroll bar because letters dont fit and kinda serves no purpose.

    Mazuma

 

 

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