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    Lightbulb Health Points System



    Health Point(s) System!

    Mastering Health Points: The Ultimate Survival Guide!



    💡 General Information:

    o At level 1, the maximum capacity of your HP (Health Points) bar is 51 points. Each time you level up, +5 points are added to the maximum capacity. (If you choose "Hitman" at level 2, your HP capacity increases to 111 points.)

    o Having any of the products below will also increase your HP capacity:

    → VIP Pack Gold: +30 points.
    → VIP Pack Platinum: +50 points.
    → VIP Pack Assassin: +75 points.

    o If you die (sent to emergency) from OD (Overdose), high addiction, or from an assault, your HP bar will reach 0. You can use a (Private Care) item or (Credits) to leave the emergency. Doing this will restore your HP by +10 points.

    o Your HP bar recovers at a rate of 1 HP per real minute.

    o In the "Black Market," there are items that can refill your HP bar:

    → 1. Blood Transfusion: Fully restores HP.
    → 2. Half-Blood Transfusion: Restores +50 HP.



    📌 Now let’s explain two different categories and how your HP (Health Points) and your AP (Assault Power) can influence the win/lose[/B] or [B]kill/die situations.

    Category 1: Player vs Player Assaults

    Before we get into formulas and calculations, let’s keep it simple: the fight (assault) between the stronger and the weaker will last for five hits. After each hit, both of them lose HP (10 HP per 1 hit). Based on each of the five hits, the result is determined, either the stronger can kill after 1 or 2 hits, (if he has insane AP and the weaker doesn't have HP to stand against that AP), or the weaker only loses (gets wounded) and doesn’t get killed if he stands for all five hits and still has HP left.

    o Each assault has a maximum of 5 hits.
    o Each hit from the stronger player costs 10 HP.
    o The weaker player’s HP loss per hit is calculated using the ratio:

    → Stronger AP ÷ Weaker AP = Percentage
    → Weaker HP loss per hit = 10 × Percentage

    Example 1:

    Stronger AP = 150,000 & Weaker AP = 100,000

    Ratio = 150,000 ÷ 100,000 = 1.5
    Weaker loses 10 × 1.5 = 15 HP per hit

    Stronger needs 51 HP to win (10 × 5 = 50, plus 1 HP).
    Weaker needs 76 HP to survive from not being killed (15 × 5 = 75, plus 1 HP).

    If stronger has less than 51 HP, he dies.
    If weaker has less than 76 HP, he dies.

    Example 2:

    Stronger AP = 250,000 & Weaker AP = 50,000

    Ratio = 250,000 ÷ 50,000 = 5
    Weaker loses 10 × 5 = 50 HP per hit

    Stronger needs 51 HP to win.
    Weaker would need 251 HP to survive (which is impossible because the max points for hitman at level 14 = 226 points).

    If weaker has 160 HP:

    * 160 ÷ 50 = 3.2 → weaker dies after 3 hits.
    * Stronger lose 32 HP which are only needed to kill the weaker account and the fight (assault) is over.

    Important Tip: The stronger player always needs 51 HP as a minimum to be sure that he will win any assault regardless of the victim's AP or HP.

    ⚪ Player vs Hunting Grounds Bots (close combat, when the assault power is a bit similar between you and the bot))

    → To kill a bot, your AP must be at least 1.010 of the bot’s AP.
    → Required AP = Bot AP × 1.010
    → Example: Bot AP = 150,000 → You need 151,501 AP.

    If your AP is below the required percentage, you will only wound the bot.

    → HP Requirement:

    If you attack a bot with less than 41 HP, you will die. You need at least 41 HP to kill the bot safely.

    Example A

    Bot AP = 150,000
    Your AP = 151,501 (above requirement)
    If you have 40 HP or less, you die.
    If you have 41 HP or more, you kill the bot.

    Example B

    Bot AP = 150,000
    Your AP = 151,499 (below requirement)
    Even with 50 HP, you will only wound the bot, not kill it.


    Understanding the balance between HP and AP is the key to winning every fight, whether against players or bots. 🥊🔥

    Author: Generozo
    Updated: Round 220.
    Last edited by Generozo; 09-25-2025 at 09:56 AM.
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