Jail formula , 501*respect = the bribe, works untill you make 200 kills, after 200 kills we should pay ,more than 501*resp...more and more with every kill. So , why is not the same for attacks? For example..if i make 200 kills or more..i should win more stats when i kill someone..not only 2% or less. You should think a good formula, where players with more kills should win more stats...max 15% for exemple, which was nice some rounds ago.